Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata

D&D Beyond has made several minor updates to parts of the 2024 Player's Handbook.

goliath hed.jpg


The 2024 Player's Handbook on D&D Beyond contains several updates to the new revised 5th edition ruleset. Early access users of D&D Beyond who have also obtained a physical copy of the 2024 Player's Handbook have noticed several minor differences between the digital and physical copy, assumably due to soon-to-be-released errata. Notably, the following changes have been spotted:
  • Giant Insect spell contains a clarification on its HP (the physical edition states that the summoned insect has an HP of 30+10 for each level in the spell slot used to cast the spell; the digital version states 30+10 for every level above 4th level),
  • Shields now require the Utilize action to don or doff
  • Goliath's Powerful Build now specifies that it grants Advantage on ability checks to end the Grappled Condition instead of saving throws.
  • True Polymorph's spell description no longer states that the spell effects end if its target's temporary hit points run out.
  • The Telekinetic feat now specifies that it grants an increased range to the use of Mage Hand instead stating that you can cast Mage Hand at a further distance away.
Notably, Wizards of the Coast has not released an official errata document for the Player's Handbook, although they may be holding out until the book's full release on September 17th.
 

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Christian Hoffer

Christian Hoffer

Chaosmancer

Legend
SNIP

Yes. As should the DM.

The DM should also have fun.

Why is the DM not having fun? Yes, you would prefer if the players would describe their actions in a different manner. I would prefer if my players would roll all their attacks together and then just add up all the damage, instead of doing it one at a time. I wouldn't say that my preference not being met prevents me from having fun at the table.

Which I stated before. And where I prefer that players say so. There is nothing wrong in asking.
A misunderstanding between players should be resplved with out of game communication, not in game rolls. Thise are two different things. Which is exactly my problem.
You seem to mix those things.

Of course there is nothing wrong with asking, but that doesn't mean the player is going to ask, or is even going to sit down and think about it that hard. The scene is moving, things are happening, and they just call out what they want. This isn't a matter of "the best way to resolve this is a die roll" and more "this is what might be going on in a player's head, who defaults to this approach, and it isn't a bad thing that they do so." People are not perfect communicators, and I see accepting the request for a die roll as being equivalent to a fully stated out series of actions as meeting the player where they are at in the moment.

And I would ask you to at least speak in whole sentences and don't throw in single words. I think that is communication basics.

Sure, but "I want to use my lockpicks" or "I want to use my insight skill" is also a whole sentence, without really giving you anything more.

I never stated the opposite. And since you did not say: "I roll lockpicking", it is a different situation than the one I answered to.

You never stated the opposite, yet you felt the need to point out that you as the DM get to decide when a roll is required... what else could you be referring to? It is a bit weird to insist on something, but then turn around and say that you never stated the opposite was happening. You have certainly implied that the player asking to roll somehow infringes on the DMs ability to call for rolls, because if you didn't think that was the case you wouldn't have brought it up as a point of discussion.



Not for me. I never disagreed with that situation. And this is why I asked you if you have neef with someone else, because that was not what I said.

I just said that in our games we prefere to not speak in game terms if it is not necessary. That was actually a big problem with 4e for us, because it was very difficult to not use phrases like: "I shift, then I use power XY".

And I just said, we don't do it, because we prefer it differently, because I wanted to make clear, that people who do it differently don't do it wrong.

And this is why I said something about a common language at the game table, because the game is most fun, if people generally agree on how immersive or rules heavy is, or if fights should be loose or more tactical.

And the best way to agree on the game rules is speak about it and if everyone states how their preferred style is. Players and DM alike. And then you settle on table rules. A compromise most often.

I really don't know how to explain it better...

You seem to somehow think that a conversation only counts if it is what you said, and nothing anyone else has ever said on the subject matters at all.

I entered this thread by responding to Charlaquin, who is not you which I fully and completely recognize your individuality, by complimenting how eloquently they stated their preferences, but during the part of the conversation before I joined, I had noticed some of that phrasing that tends to catch my attention. Ideas of training players to play the way the DM prefers them to play. And so, since the conversation had been getting heated between the two sides, I asked if it were possible for Charlaquin to speak as eloquently for the other side. Could they express what was good about the other side's preference?

And over the course of that conversation, many things were said which I challenged. For example, the nicest and kindest thing that Charlaquin could say about my side of things was that it allowed me to be a lazier and sloppier DM who didn't need to put as much care and attention into my games.

And then you have come in, with only one supposed insistence: Can't we all just state our preferences and nothing else? And I have merely pointed out that, by prioritizing the DMs preference over the player's potential preferences, you are not doing that. You haven't just stated your preference and left it at that, if you end up insisting players match your preference or be kicked from your table, or you killing the game because of it. And you have also kept challenging me about why I am "attacking" your preference. Which I have not done. I actually do not disagree with the words you have typed above, in a general sense. I don't disagree with compromise. But "Do it my way, because it is my table" is not a compromise position. And my position has been consistent. "Why is allowing the player to play in the way they prefer a problem for you, if it is merely a preference and no more serious than that?"
 

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Why is the DM not having fun? Yes, you would prefer if the players would describe their actions in a different manner. I would prefer if my players would roll all their attacks together and then just add up all the damage, instead of doing it one at a time. I wouldn't say that my preference not being met prevents me from having fun at the table.



Of course there is nothing wrong with asking, but that doesn't mean the player is going to ask, or is even going to sit down and think about it that hard. The scene is moving, things are happening, and they just call out what they want. This isn't a matter of "the best way to resolve this is a die roll" and more "this is what might be going on in a player's head, who defaults to this approach, and it isn't a bad thing that they do so." People are not perfect communicators, and I see accepting the request for a die roll as being equivalent to a fully stated out series of actions as meeting the player where they are at in the moment.
No problem.
Sure, but "I want to use my lockpicks" or "I want to use my insight skill" is also a whole sentence, without really giving you anything more.
No problem.
You never stated the opposite, yet you felt the need to point out that you as the DM get to decide when a roll is required... what else could you be referring to? It is a bit weird to insist on something, but then turn around and say that you never stated the opposite was happening. You have certainly implied that the player asking to roll somehow infringes on the DMs ability to call for rolls, because if you didn't think that was the case you wouldn't have brought it up as a point of discussion.
I did not imply anything. This is YOUR problem. As you read something into my statement. And you made assumptions about my feelings.
You seem to somehow think that a conversation only counts if it is what you said, and nothing anyone else has ever said on the subject matters at all.
So you think your beef with othe people justifies making assumptions about me?
I entered this thread by responding to Charlaquin, who is not you which I fully and completely recognize your individuality, by complimenting how eloquently they stated their preferences, but during the part of the conversation before I joined, I had noticed some of that phrasing that tends to catch my attention. Ideas of training players to play the way the DM prefers them to play. And so, since the conversation had been getting heated between the two sides, I asked if it were possible for Charlaquin to speak as eloquently for the other side. Could they express what was good about the other side's preference?
Why did you not answer to them then?
And over the course of that conversation, many things were said which I challenged. For example, the nicest and kindest thing that Charlaquin could say about my side of things was that it allowed me to be a lazier and sloppier DM who didn't need to put as much care and attention into my games.
Sorry for you. Still no justification.
Your beef with them.
And then you have come in, with only one supposed insistence: Can't we all just state our preferences and nothing else? And I have merely pointed out that, by prioritizing the DMs preference over the player's potential preferences, you are not doing that. You haven't just stated your preference and left it at that, if you end up insisting players match your preference or be kicked from your table, or you killing the game because of it. And you have also kept challenging me about why I am "attacking" your preference. Which I have not done. I actually do not disagree with the words you have typed above, in a general sense. I don't disagree with compromise. But "Do it my way, because it is my table" is not a compromise position. And my position has been consistent. "Why is allowing the player to play in the way they prefer a problem for you, if it is merely a preference and no more serious than that?"
You are again overreacting.
I never said I'd kill the game. I'd say that it is better to talk about differences in preferences. And that one can have adult converstations about that.

And that sometimes preferences can be so different that it is more fun to not game together.
 

Chaosmancer

Legend
No problem.

No problem.

Okay, so we now have three different methods, because those would be a problem for other people who have, in this very conversation and thread, argued that those things would be problems.

I did not imply anything. This is YOUR problem. As you read something into my statement. And you made assumptions about my feelings.

So what did you mean by that statement then?

So you think your beef with othe people justifies making assumptions about me?

Why do you keep accusing me of having beef? I have repeatedly said I do not have beef with anyone, yet you keep accusing me of having beef. It is utterly bizarre.

Why did you not answer to them then?

What do you mean? We had an entire conversation until they stopped responding. Or are you asking "why are you talking to me then" because that's easy. As part of my conversation with them, you got involved. If you are watching two people discussing in a hallway, you walk up and insert yourself in the conversation, it is really weird to start going "well why are you talking to me?" after one of the two walks away.

Sorry for you. Still no justification.
Your beef with them.

There is no beef. There is a prior context. Those two things are different.

You are again overreacting.
I never said I'd kill the game. I'd say that it is better to talk about differences in preferences. And that one can have adult converstations about that.

And that sometimes preferences can be so different that it is more fun to not game together.

I'm overreacting... and then you say the exact same thing I'm talking about. So I'm not overreacting, because sometimes this discussion about "the DM needs to have fun too, and my preferences make the game fun for me" lead to the game no longer existing. And if that is because the DM walked away, then I would call that the DM killing the game.

And frankly, if I used this conversation as a model for the discussion of preferences between the player and you... you seem utterly incapable of having that discussion in this instance. You have only said three things so far: 1) This is my preference 2) No, I didn't say that and you are making assumptions and 3) You are angry and have beef with someone else, why are you taking it out on me?

So, you state you preference. Your player says "okay, but that isn't my preference". Now what? What else do you say? You've done absolutely not a single thing in this discussion to make any case for anyone to change their behavior in any way. You obviously wouldn't just repeat to the player that you would prefer them to do something else. You seem like you would try and have a conversation. But I have no idea what the content of that conversation would even look like, because you have stated nothing beyond rhetorical moves against me for some imaginary emotions you think I am feeling.

So what is step two here?
 


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