Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata

D&D Beyond has made several minor updates to parts of the 2024 Player's Handbook.

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The 2024 Player's Handbook on D&D Beyond contains several updates to the new revised 5th edition ruleset. Early access users of D&D Beyond who have also obtained a physical copy of the 2024 Player's Handbook have noticed several minor differences between the digital and physical copy, assumably due to soon-to-be-released errata. Notably, the following changes have been spotted:
  • Giant Insect spell contains a clarification on its HP (the physical edition states that the summoned insect has an HP of 30+10 for each level in the spell slot used to cast the spell; the digital version states 30+10 for every level above 4th level),
  • Shields now require the Utilize action to don or doff
  • Goliath's Powerful Build now specifies that it grants Advantage on ability checks to end the Grappled Condition instead of saving throws.
  • True Polymorph's spell description no longer states that the spell effects end if its target's temporary hit points run out.
  • The Telekinetic feat now specifies that it grants an increased range to the use of Mage Hand instead stating that you can cast Mage Hand at a further distance away.
Notably, Wizards of the Coast has not released an official errata document for the Player's Handbook, although they may be holding out until the book's full release on September 17th.
 

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Christian Hoffer

Christian Hoffer

I don't have beef with anyone.
Good for you.

Then why did you overreact to my post then?

I think that stating that the way I play is just my preference makes it clear that other ways are good too.

Usually people who agree on the way of playing find together. And hise with different likes will eventually drift apart. Nothing bad there.

So lets just agree that our ways of playing don't match.
 

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Chaosmancer

Legend
Good for you.

Then why did you overreact to my post then?

I think that stating that the way I play is just my preference makes it clear that other ways are good too.

Usually people who agree on the way of playing find together. And hise with different likes will eventually drift apart. Nothing bad there.

So lets just agree that our ways of playing don't match.

I did not overreact. If someone said they prefer to a pump jack to lift a car over a hydraulic jack, they would have reasons to recommend one over the other. Generally at least. But if they have no reason, if it is just "I don't know, I like it better" then there is no reason to use one over the other.

What I was trying to get to with my question, is if there is no reason to prefer one way over the other, then why should you as the DM even make a comment to a player who does it the other way? It is YOUR preference, with no reason to not use the other method, so if the player chooses to use a different method... it should not matter. You have no reason beyond "I would like it better if you did it the other way" which is fine to bring up after the game or something, but many of these discussions (including the one in this thread) start with the idea of training the players to do it the way you prefer. Which seems like an odd decision to make, if it doesn't matter.
 

I did not overreact.
Ok. Seemed to me that way.
If someone said they prefer to a pump jack to lift a car over a hydraulic jack, they would have reasons to recommend one over the other. Generally at least. But if they have no reason, if it is just "I don't know, I like it better" then there is no reason to use one over the other.
Correct. I did not say one should use one or the other. I stated my preference when I DM my games. It is my prerogative to voice my preferred style of playing. As it is theirs to voice theirs. If we don't agree, we will find a solution.

What I was trying to get to with my question, is if there is no reason to prefer one way over the other, then why should you as the DM even make a comment to a player who does it the other way? It is YOUR preference, with no reason to not use the other method, so if the player chooses to use a different method... it should not matter. You have no reason beyond "I would like it better if you did it the other way" which is fine to bring up after the game or something, but many of these discussions (including the one in this thread) start with the idea of training the players to do it the way you prefer. Which seems like an odd decision to make, if it doesn't matter.
I find it disturbing how you think about players. Do you train them to do as you like. Is stating your feelings abusive in your opinion?

Stating preferences is a good way to find a way of playing that everyone can agree with. If you don't, you'll never know what kind of games your players and your DM like.
 

Chaosmancer

Legend
Ok. Seemed to me that way.

Correct. I did not say one should use one or the other. I stated my preference when I DM my games. It is my prerogative to voice my preferred style of playing. As it is theirs to voice theirs. If we don't agree, we will find a solution.

Why exactly is a solution needed, was my point.

I find it disturbing how you think about players. Do you train them to do as you like. Is stating your feelings abusive in your opinion?

Part of my phrasing here is coming directly from the posts of other people. I could find the exact quotes, but Charlaquin has talked about this in terms of correcting the player's statements until they start learning to follow her method. I'm not saying that merely stating your feelings is abusive, but when the conversation (as this conversation on how a player describes their character's actions often does) starts with people saying that they train their players to follow their own preference... that does need to be pointed out and discussed I think.

Stating preferences is a good way to find a way of playing that everyone can agree with. If you don't, you'll never know what kind of games your players and your DM like.

I completely agree. I'm just looking at, if this is merely a preference with nothing else behind it... does it even make the game something you don't like if you have a player who prefers to do it a different way?
 

Why exactly is a solution needed, was my point.
Sometimes it helps to speak a common language.
Part of my phrasing here is coming directly from the posts of other people. I could find the exact quotes, but Charlaquin has talked about this in terms of correcting the player's statements until they start learning to follow her method. I'm not saying that merely stating your feelings is abusive, but when the conversation (as this conversation on how a player describes their character's actions often does) starts with people saying that they train their players to follow their own preference... that does need to be pointed out and discussed I think.
Ok. So you did have a beef with someone else...
I completely agree. I'm just looking at, if this is merely a preference with nothing else behind it... does it even make the game something you don't like if you have a player who prefers to do it a different way?
Not necessarily. But I remember a 4e game I DMed, that I stopped, because a player insisted that it is impossible for an enemy to stand in the middle of a 10ft wide hallway, because in 5e everything is divided in 5ft squares... ao the skeleton has tonstand either on the left or right square...
 

Chaosmancer

Legend
Sometimes it helps to speak a common language.

Ok. So you did have a beef with someone else...

Again, I do not have beef. You seemed ready to accuse me of dehumanizing my players, I am merely pointing out that the language choice was not mine, and is often at the root of these discussions.

And I find your phrasing of "a common language" to be a bit odd. The only way I could parse that into the discussion would be with the idea of jargon, because presumably you are still speaking the same language even if you are approaching a description differently. I think of it in terms of POV as an example. You wouldn't say "we are speaking different languages" if a player engaged by describing their character in the third person, compared to a player who used first person to describe their character's actions. In fact, in that sort of scenario... would you insist that a player change from one to the other to fit your preference? Would you even bring it up?

Not necessarily. But I remember a 4e game I DMed, that I stopped, because a player insisted that it is impossible for an enemy to stand in the middle of a 10ft wide hallway, because in 5e everything is divided in 5ft squares... ao the skeleton has tonstand either on the left or right square...

That sounds like a completely different situation to me. A player insisting that you have described the game world incorrectly because the mechanics are inviolable has essentially no similarities with a DM telling a player to describe their actions differently. OR if it does, you as the DM would be taking the place of that player in this example.
 

Again, I do not have beef. You seemed ready to accuse me of dehumanizing my players, I am merely pointing out that the language choice was not mine, and is often at the root of these discussions.
It was also not mine. So why are we arguing?
And I find your phrasing of "a common language" to be a bit odd. The only way I could parse that into the discussion would be with the idea of jargon, because presumably you are still speaking the same language even if you are approaching a description differently. I think of it in terms of POV as an example. You wouldn't say "we are speaking different languages" if a player engaged by describing their character in the third person, compared to a player who used first person to describe their character's actions. In fact, in that sort of scenario... would you insist that a player change from one to the other to fit your preference? Would you even bring it up?
Was not my example.
That sounds like a completely different situation to me. A player insisting that you have described the game world incorrectly because the mechanics are inviolable has essentially no similarities with a DM telling a player to describe their actions differently. OR if it does, you as the DM would be taking the place of that player in this example.
I still don't get your adversial answer. I just stated a single preference.

I just don't think it is the players job to wave dice and call for rolls. I prefer it if they just ask for details or clarification if they could not follow my description. The DM usually decides if a roll is necessary.
If a player asks if arcana helps, I would not deny the roll though or just tell them what they want to know.
Did not say more, did not say less.
 

Maxperson

Morkus from Orkus
You were the one who brought up the goal of play, in post 240, when you said, “There is a lot to unpack in those decisions though, including the idea that guessing correctly with limited information should be the goal of play.” I was merely informing you that this is not, in fact, the goal of play in my preferred style. Anyway, different methods having the same goals does not mean those methods are equivalent. You are going about trying to achieve the goal in different ways, which will have different consequences.

I mean, that’s nice for you, but I do need it from them.

That would be why I said that reason goes away…

You don’t need to do anything you don’t want to do. I would as them what they are trying to learn with the check they’re asking to make and how.

Again, that’s all very nice for you but those aren’t assumptions I am comfortable making.

Right, which is why I said I prefer, but do not require, that more active phrasing…

Then what they want to know is just more information about the subject, broadly. That’s a perfectly valid thing to ask for, but I do need the player to tell me so, explicitly.

If they don’t even know to ask about something, it’s probably not relevant to the challenge at hand. Remember, this is in the context of an adventuring scenario, where there are specific goals and challenges at play.

Their motivations. Ok, see that’s a goal, that’s something you want to know about, which I could not ascertain from “insight him” alone.

Looking at him. See, that’s an approach. So, your action declaration here is that you are watching him for signs of his motivations. The rest is unnecessary details - not unwelcome, but not necessary for my process.

You do though - you just said it, you’re doing it by looking at him. That’s all I need. You’re getting too bogged down by assuming I’m asking for a whole lot of highly specific detail, but that is an inaccurate assumption.

Right, which is why that degree of detail is unnecessary.

Perhaps you are comfortable making assumptions like that based on the context alone. I am not.

I don’t agree that it’s always so obvious. Sometimes it can be, but oftentimes what may seem obvious to one person is not obvious to another. Better, in my view, that we just be explicit about our intentions from the beginning and avoid that confusion. Explicit communication is basically always preferable to relying on inference.

Then we’ve just added an unnecessary exchange, potentially hurting the flow and pacing of the game, which could have been avoided by simply being more explicit to begin with.

Yeah, so this is where the sentiment you initially objected to about “asking for a roll is asking for a chance of failure” comes in. By introducing a die roll, you’ve introduced a 5% possibility of not getting this information the DM would have considered “free” had you asked for the information directly, instead of asking to roll a check to try to get the information on a success.

Yeah, I’m not a fan of that. That gets into what I mentioned earlier about hiding the information players need to make good decisions. If there’s extra information to be had, in my view it shouldn’t be gated behind a high roll on a check you had to ask to make. It should either be given freely if it’s necessary information, or revealed as a result of active engagement with the fictional world if it isn’t. Such engagement might or might not have a chance to fail to reveal that information, but that chance of failure shouldn’t be assumed before knowing what said engagement even is.

Sure, but then the request for the roll and the response that the roll was unnecessary is superfluous. Either say the character recognizes it as an arcane gate in the first place, or if you forget to do so, let the player ask “do I know what that is?” instead of “can I make an Arcana check?”

“I just want to know more about [whatever]” is a perfectly valid goal.

No, I said it doesn’t work for me.0

Right, because I don’t particularly like your laxer and more fluid style. For the reasons we’ce been discussing here. If it works for you, fantastic, but I don’t see why I should need to sing the praises of your style when what I’m trying to do is defend my style against people who are calling it childish or mischaracterizing it as being contingent on “describing things well enough.”

I think you’ve been having a completely different conversation than I have. Where did I make an unfounded assumption about your style and where did you point that out? What am I ignoring and where have you previously talked about that at all?

I do not think it’s necessarily self-explanatory. Maybe in some cases it is, but in others it will seem to be, but only due to a miscommunication. I do not like to make such assumptions, and do not think it’s too much to ask that the player just say they want to get the door open so we’re all sure we’re on the same page.

Athletics is not what I need to know for the method, Athletics is the name of a skill that might potentially allow them to add their proficiency bonus to an ability check, if one is necessary, and the method involves that skill. Based on your example descriptions, it sounds like the method you had in mind was breaking the door. Another relevant point would be if the character is trying to break it with their own body, or using some sort of tool.

And here we bring the post full-circle. Because, yeah, different “types of persuasion” as you put it might all be capable of achieving the same goal, but that doesn’t mean they’re all equivalent. They go about trying to achieve the same goal in different ways, some of which might be more or less effective than others in different contexts. The NPC in question might be particularly receptive to politeness, or particularly unreceptive to it. They might be very gullible, or they might be very shrewd. They might be a pushover when threatened, or they may respond negatively to verbal threats but cave quickly to demonstrations of violence. Any of these factors might affect my decision-making about if the action can succeed or fail, how difficult it might be to succeed, and what the consequences for failure might be. They will certainly inform how I would describe the NPC’s response in any case. So despite all having the same goal, the way I resolve such an action can vary significantly depending on the approach.
Good Lord, you trying to give @Snarf Zagyg a run for his money? That's a lot of words!
 

Chaosmancer

Legend
It was also not mine. So why are we arguing?

Because you keep going between accusing me of something or saying I have beef with people, when neither is true. If you want me to stop explaining the situation, then stop doing both of those things.

Was not my example.

No, it wasn't. It was my example to help try and explain why I think the framing of "we should speak the same language" doesn't adequately cover the topic at hand. I take it from your complete rejection of even discussing it that you either have a problem with my example, or no rebuttal.

I still don't get your adversial answer. I just stated a single preference.

I just don't think it is the players job to wave dice and call for rolls. I prefer it if they just ask for details or clarification if they could not follow my description. The DM usually decides if a roll is necessary.
If a player asks if arcana helps, I would not deny the roll though or just tell them what they want to know.
Did not say more, did not say less.

I don't understand why you keep accusing me of being adversarial, when I am not in anyway being adversarial. Yes, you "stated your preference" three days into a discussion on the topic. I could have said "well, that's nice, moving on" and ignored your posting on the topic, but since you posted I felt you wanted to be included in the discussion.

And, again, phrasing comes up in your example. This is all about our perceptions of the events in question. You say "I just don't think it is the players job to wave dice and call for rolls. " Well, for me, first, a player's "job" if they even have one is to have fun. Nothing else. Secondly, "wave dice and call for rolls" seems fairly adversarial in its phrasing. Sure, maybe they do it because they couldn't follow your description, or they want to look for a clue and don't know the best way to ask that. Maybe they do it because it is a bit of showmanship that they like for a situation that is clear and obvious for them. Again, if I'm a rogue with lockpicks, faced with a locked door, and I say "lockpicking" then I'm feeling fairly confident that we all know I am declaring that my rogue is going to use their tools to pick the lock on the door. And if I do that... you can STILL decide if the roll is neccessary. You can flat out tell the player that they succeed without needing to roll, if they ask to roll. I really don't get why people seem to think they can't do that. But it seems to consistently be a sticking point.
 

Because you keep going between accusing me of something or saying I have beef with people, when neither is true. If you want me to stop explaining the situation, then stop doing both of those things.
So maybe I misinterpreted your answer.
No, it wasn't. It was my example to help try and explain why I think the framing of "we should speak the same language" doesn't adequately cover the topic at hand. I take it from your complete rejection of even discussing it that you either have a problem with my example, or no rebuttal.
Neither. I think you just just misinterpreted me.

I don't understand why you keep accusing me of being adversarial, when I am not in anyway being adversarial. Yes, you "stated your preference" three days into a discussion on the topic. I could have said "well, that's nice, moving on" and ignored your posting on the topic, but since you posted I felt you wanted to be included in the discussion.
Actually. If that is including, please leave me out.
And, again, phrasing comes up in your example. This is all about our perceptions of the events in question. You say "I just don't think it is the players job to wave dice and call for rolls. "
You said "holds up dice" or something like that. That is what I referred to.
Well, for me, first, a player's "job" if they even have one is to have fun.
Yes. As should the DM.
Nothing else.
The DM should also have fun.
Secondly, "wave dice and call for rolls" seems fairly adversarial in its phrasing.
Maybe a bit more adversial than holding up dice. A little exaggeration on my part.
Sure, maybe they do it because they couldn't follow your description, or they want to look for a clue and don't know the best way to ask that.
Which I stated before. And where I prefer that players say so. There is nothing wrong in asking.
A misunderstanding between players should be resplved with out of game communication, not in game rolls. Thise are two different things. Which is exactly my problem.
You seem to mix those things.
Maybe they do it because it is a bit of showmanship that they like for a situation that is clear and obvious for them. Again, if I'm a rogue with lockpicks, faced with a locked door, and I say "lockpicking" then I'm feeling fairly confident that we all know I am declaring that my rogue is going to use their tools to pick the lock on the door.
And I would ask you to at least speak in whole sentences and don't throw in single words. I think that is communication basics.
And if I do that... you can STILL decide if the roll is neccessary. You can flat out tell the player that they succeed without needing to roll, if they ask to roll. I really don't get why people seem to think they can't do that.
I never stated the opposite. And since you did not say: "I roll lockpicking", it is a different situation than the one I answered to.
But it seems to consistently be a sticking point.
Not for me. I never disagreed with that situation. And this is why I asked you if you have neef with someone else, because that was not what I said.

I just said that in our games we prefere to not speak in game terms if it is not necessary. That was actually a big problem with 4e for us, because it was very difficult to not use phrases like: "I shift, then I use power XY".

And I just said, we don't do it, because we prefer it differently, because I wanted to make clear, that people who do it differently don't do it wrong.

And this is why I said something about a common language at the game table, because the game is most fun, if people generally agree on how immersive or rules heavy is, or if fights should be loose or more tactical.

And the best way to agree on the game rules is speak about it and if everyone states how their preferred style is. Players and DM alike. And then you settle on table rules. A compromise most often.

I really don't know how to explain it better...
 

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