D&D 5E Daze of edition past?

mips42

Adventurer
I was reading (again) the 5B and saw that there is reference to being Dazed but didn't see reference to how to become Dazed or Daze others.
Did I miss it or was it removed from Basic?
 

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I saw the thread title and thought this was going to be a write up of an idea I've been kicking around for a while: a campaign where the players make the same characters using the rules of every edition and then use the appropriate edition for the things/levels each edition did best. And then, with your X-Men reference, I thought about adding a time travel element to it, and I got really excited while waiting for the page to load.

But no. Le sigh.

Where is the reference in 5B? I did a cursory search of the pdfs, and I didn't see any.

Thaumaturge X.
 

I searched the Basic PDF (V .2). Nothing. Same with the DM one.

However, there is a reference to "dazed" in the PHB: An Enchanter Wizard's Hypnotic Gaze: "The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed."

However, that appears to be descriptive on how the creature looks (spaced out/stoned/whatever), not a condition.
 

I saw the thread title and thought this was going to be a write up of an idea I've been kicking around for a while: a campaign where the players make the same characters using the rules of every edition and then use the appropriate edition for the things/levels each edition did best. And then, with your X-Men reference, I thought about adding a time travel element to it, and I got really excited while waiting for the page to load.

At one point, I had considered doing a time-travel story where my group (currently in Pathfinder) went back in time to one of my earliest adventures and aided the original heroes in it. When they went back in time, their character's would be converted to Basic Fantasy (since I started my game in BECMI) for the duration of the adventure.

The idea got dropped, but I'm real tempted to try it again in another game...
 

At one point, I had considered doing a time-travel story where my group (currently in Pathfinder) went back in time to one of my earliest adventures and aided the original heroes in it. When they went back in time, their character's would be converted to Basic Fantasy (since I started my game in BECMI) for the duration of the adventure.

The idea got dropped, but I'm real tempted to try it again in another game...

If the original, even most of the original, players are with you, that sounds awesome. You can ramp up the difficulty in crazy ways, and let the "future" characters fend that stuff off without tipping off the "past" characters.

Very cool.

And expand it to every edition the group has played. Go through the highlights of all of those moments y'all still talk about and add another layer. Neat.

Thaumaturge.
 

If the original, even most of the original, players are with you, that sounds awesome. You can ramp up the difficulty in crazy ways, and let the "future" characters fend that stuff off without tipping off the "past" characters.

Very cool.

And expand it to every edition the group has played. Go through the highlights of all of those moments y'all still talk about and add another layer. Neat.

Thaumaturge.

Sadly, that first group is long gone, which was one of the reasons the idea got abandoned. (The other involved parallel timelines and timey-wimey stuff). Still, the idea was neat and that reminded me of it.
 

I saw the thread title and thought this was going to be a write up of an idea I've been kicking around for a while: a campaign where the players make the same characters using the rules of every edition and then use the appropriate edition for the things/levels each edition did best. And then, with your X-Men reference, I thought about adding a time travel element to it, and I got really excited while waiting for the page to load.

But no. Le sigh.

Where is the reference in 5B? I did a cursory search of the pdfs, and I didn't see any.

Thaumaturge X.

"In ancient times, the world was Original, and there were many Dungeons, and many Dragons
And in the first age did cometh the conqueror Xagyg and he did establish a mighty empire.
But against him the twisted brothers Blumz did rise and plot against Xagyg.
In a cunning coupe did they dethrone and banish Xagyg,
And replaced him with the wicked Queen Lilliwas and thus did usher in the age of agony, the 2nd age.
Mighty Queen Lilliwas was not content to rule but the meager realm of Xagyg
But did expand her grasp to hundreds of Realms beyond the ken of her mortal subjects
Yet under her cruel rulership did many heroes rise against her in revolt,
And as he kingdom crumbled under the weight of corruption and excess
There came the wizards three - Tomne, Wewet the and the "Traitor of Blood" the Piks Lilliwas
They cast down Queen Lilliwas and in her place did re-establish a kingdom upon the Coast,
And thus was born the 3rd Age,
But there was unrest, for the Wizards Three did favor their wizardly kind
And those without the skill to wield magic were casually ground under the Wizard's feet
Again did unrest grow and again great heroes united against the Wizards three
It was Ooshein the rogue,
Snilloc the warrior
and Tywat the warlock
To whom the disenfranchised rallied
With promises of balance, sanity and a casting down of the old ways
And the realm was thrown into chaos and war
Unlike that which had ever been seen before
Each town became unto a point of light in a sea of darkness,
And brother turned against brother with zeal,
Allied to the Wizards Three or the Balanced Trio
In time those loyal to the Wizards Three undertook a great exodus
And under the auspices of the Great Golem,
Establish the Lands of Noma
And war did rage until the Mighty of King Xagyg and Queen Lillwas
Did shatter into a hundred realms -
Some under the Labyrinth Lord,
Some under the warlord Osric,
Others were filled with Castles and Crusades,
And yet others filled with Dark Dungeons.
Into this age did the mighty warrior-mage Slarem stride
And under his guiding hand
Did usher in the Fifth Age

This is a young age, yet untried - and unto which you, my friend have been born...
If this realm does suit you, young adventurer -
there are many doors to the past through which Queen Lillwas hand did stretch -
And perhaps, in to the future;
Go forth and close them; fix them if you must -
And perhaps this age shall grow mighty and strong from your deeds!"
 

I think one of the playtests had a spell that dazed the target, preventing them from taking reactions. It was a pseudo-condition imparted by the spell, rather than a full-fledged condition. Can't remember which spell it was however.
 

I will often have the players take up the roles of legendary or historic figures in the setting to have them play through some significant past event. These events are almost always done in a different system, not even necessarily a previous version of the same system. I once ran an arc of a D&D game where the players were forced to recreate their characters using WoD rules, only to find out that everything that happened under the other rules system was a shared dream.

Thanks for reminding me of this. Last time I used this trick was about ten years ago. I'll have to incorporate it into my next 5e game.
 


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