D&D 5E What I want: 17 books or book series (and two boxes) for a Third Golden Age

Silly products become no less silly if WotC were crazy enough to announce them.

Okay, I recognize that the Coins of the D&D Multiverse has brought some joviality to this thread. Mirtek, is there even one product in the OP which isn't silly?

Sorry some of your items would be hard pressed to sell a tripple digit number of copies

All the more reason to open that IP to third-party publishing and self-publishing.
 
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Mirtek

Hero
Okay, I recognize that the Coins of the D&D Multiverse has brought some joviality to this thread. Mirtek, is there even one product in the OP which isn't silly?
IMHO all except the languages, coins, modern, super, and earth are pretty good.

Languages and Coins I just can't see a big enough market for.

Modern/Super are not my cup of tea but might be viable.

Earth is looking like it's begging for all kings of complains about racism if "your" culture it too cliche or not enough cliche or too strong or too weak .... better that anyone stays well away from that can of worms

All the more reason to open that IP to third-party publishing and self-publishing.
I disagree here too. There IPs are their most valuable property. Even during 3.x OGL times they took pain to not make their unique IPs open despite opening everything else.

Especially for settings with strong developing canon timelines (like FR) an approach where everybody and his dog could publish his own setting material would confuse too many laymen-fans who will get a major headache from the differences between the canon FR supplements and the third-party supplements also being set in the realms


PS: Their MLP RPG wasn't vaporware, it was an April Fool's joke. Although I said back then (and still believe it today): If they could get Hasbro to agree letting them actually do that, it's sales would blow all other D&D sales out of the water. I can easily see it being so successful, that all other D&D would be discontinued because of that (immediately divert all ressources to the line making that much money and stop wasting time on this wizards and dragons nonsense). So yay for WotC's revenues, but bad news for D&D fans.
 
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That's exactly what I'd like to see! Haffrung, would you please tell me your wish list?


  • A series of themed regional setting books. Small-scale locales along the lines of the Nentir Vale from 4E. A small city, some towns, a few small dungeons, a handful of organizations, lairs, legendary monsters, and story hooks. Each would have a theme (arctic, fey forest, desert ruins, shadow mountains, lawless coast, etc.) and include new sub-classes, backgrounds, and monsters.

  • A sourcebook for sword and sorcery campaigns, with classes, spells, races, backgrounds an alternate magic system, etc suitable for a gritty campaign in the vein of Robert E. Howard.

  • A top-flight megadungeon. Something with 5+ levels, a fantastic background, evocative setting, reasonable ecology, and dynamic politics. Loaded with hooks, timelines, and quests. Not a monster motel, or a grind-fest. A living adventure setting a party could explore and return to again and again over the span of a campaign.

  • An Underdark setting guide with real maps, preferably rendered in 3D or using side-views.

  • A book of lairs for wilderness encounters or to flesh out interludes between adventures. Caves, crypts, and ruins.

  • A modern Rogue's Gallery, with NPCs and organizations of all levels. Bands of wild tribesmen, city guards, thieves guilds, warlock covens, dragon cultists, merchant caravans, rival adventuring parties - the whole shebang.
 
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S

Sunseeker

Guest
Not everyone has the same interests as me.

Which was why I chose to sum my feelings up, instead of hashing out a big old argument.

Are you speaking as a supporter of the existing 5E product strategy, or as someone who is not interested in that?

Forgotten Realms is the core adventure setting. A hit of the past.

The D&D Multiverse is returning as a coherent Great Wheel. A hit of the past.

All the main published worlds (except Birthright), including the Greyhawk, Mystara, and Dragonlance oldies, are mentioned in the Basic Rules. A hit of the past.

Quotes from the FR and Dragonlance novels appear in the Basic Rules and PHB for the first time. A hit of the past.
I'm more than uninterested, I'm strongly against. I run my own settings. I have no interest in being told by WOTC what is or isn't happening in my gameworld. I strongly dislike being forced to filter out what is content and what is actually lore.

4E didn't replay the past. It invented a new setting. It was not so much of a hit.
IYHO. I loved 4e. 4e kept me in the D&D game after I got sick of 3.X and it's infinite clones.

I'm all for releasing a new D&D setting every year, and releasing totally new PC races, classes, spells (beyond incarnum!), magic items, and monsters...once the gigantic, undigested thousands of existing in-game splat has been quickly and densely updated and integrated into the 5E Multiverse. Get these reference compendiums out during the next 3 years, and then I'd be up for totally new things.
NO. Absolutely not. I got away from 3.X in part because of the seemingly endless amount of splat. The unadulterated system mastery required to even begin to fathom the game. On how much one person could break the game thanks to obscure items, feats or abilities. It is what absolutely KILLED my interest in 3.X systems. I have no desire to bring decades worth of what I perceive as game-destroying garbage into a new edition.

One thing I enjoy about new systems is the freshness. The starting anew. Being able to play the game I love simply, without decades of added complication, splat, incoherency and god knows what else.

Perching a new game atop the teetering tower of old is what I would consider nothing less than a very precarious proposition. 5E would undoubtedly be swallowed whole by the past of the game. Forgotten as nothing more than another stitch in the endless fabric of prior-edition splat.
 

innerdude

Legend
Here's where I'm coming from: I have experienced that after sharing what I'd like to see happen with D&D, about 90% of the responders are 100% negative and sarcastic (insulting). Someone will go through and respond to nearly everything I suggested, with droll critiques about how each one is impossible. Only a few say something positive or constructive.

In any mode of communication, there's an element of self-awareness for the communicator wherein he or she attempts (or not, as they choose) to view how a given piece of communication will be received based on the presentation. If people are being critical / snarky, a portion of that response is most certainly related to the presentation of the original post.

Seventeen books? Detailed in overbearing, profligate fashion, in a tone that can best be described as self-flagellatory?

If you wanted serious, reasoned responses it might have been better to narrow down the scope of your ideas to a more succinct core.

Simply spouting off a laundry list of "I want this!" comes across, frankly, as immature ranting.

What was the purpose of your original post? To spark ideas? To discuss the future of the D&D game? Lengthy postings with a distinct lack of self-awareness aren't going to generally lead to the kind of exploratory conversation you were obviously expecting.

I have to agree with everyone who has stated up to this point that in spite of our love and ardor for RPGs, it's a business. Investments into product have to have a foreseeable return in sales, or it's worse than wasteful, it's destructive to the producer.

And frankly, no RPG product currently in existence, nor anything that could be produced in the next 10 years is going to produce another Golden Age. You know what a Golden Age of RPG play would look like to me? When the idea of playing a tabletop roleplaying game is generally seen as a social activity no more odd, weird, geeky, nerdy, or otherwise out of the ordinary as getting together to hold a fantasy football draft. When in casual conversation at work you can bring up the topic, and have 90% of the population look at you and completely understand what you're referring to when you talk about "character generation" and "level 5 wizard." When the act of self-selecting oneself as a member of the RPG community doesn't generally require hiding that self-selection from coworkers, and people you meet for the first time. When those of us as members of the RPG community can exercise the necessary awareness and self-restraint from brain-vomiting everything we think is "cool" or "awesome" about our hobby to outsiders, which is more likely to turn them off than pique their interest.

Frankly, self-indulgence along the lines espoused in the OP is an active detriment to reaching RPG social acceptance, not a benefit.
 
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Jacob Marley

Adventurer

Re: Tesla Motors - It is important to note that Elon Musk's blog is less than three months old. In an industry in which it takes years to design, develop, produce, and bring to market a product, it is quite premature to determine that Musk's gambit is a success - that remains to be seen. It is also important to note Musk used the words "in good faith" in his blog. These words allow Tesla a lot of wiggle room to adjust course if the need arises.
 

Remathilis

Legend
The reference/compendium series wouldn't include all the fluff and optional rules--it'd just be cut-and-dried 5E reference books for each of the main elements of D&D, the main ones being:

All the PC races
All the classes
All the spells
All the magic items
All the monsters

I'm curious about your "no fluff" part: you just want stat blocks and no descriptions? Just a big set of books with page after page of stat-blocks, with no inspiration, art, or context for them?

That's not a source book. That's a conversion guide.
 


I'm curious about your "no fluff" part: you just want stat blocks and no descriptions? Just a big set of books with page after page of stat-blocks, with no inspiration, art, or context for them?

It wouldn't simply be bare numbers. Only as much context as the 2E Spell Compendiums or the 3E Magic Item Compendium. The PC race compendium wouldn't have more any more fluff than, say, the chapter on race in 2E's Skills & Powers (which featured a whole bunch of races, such as the alaghi and half-ogre) or 3E's Savage Species. Likewise, the class compendium wouldn't be any more fluffy than the class write-ups in the 5E Basic Rules. It'd just go class by class, from A to Z. That'd be the whole book.

The Monstrous Compendium would have the most amount fluff--since it would compile how the monster lore evolved across the editions. (It wouldn't include the entire DRAGON magazine ecology articles though--it would condense and summarize their main game-relevant points.)

That's not a source book. That's a conversion guide.

Call it what you will. That's what I'd like to see.
 

IMHO all except the languages, coins, modern, super, and earth are pretty good.


Okay.
Earth is looking like it's begging for all kings of complains about racism if "your" culture it too cliche or not enough cliche or too strong or too weak .... better that anyone stays well away from that can of worms

I see your point. I figure "D&D Earth Adventures" is more palatable than "Oriental Adventures". And the real world cultures are already in the core rules: the Celtic, Egyptian, Greek, and Norse pantheons. Others appeared in earlier editions, such as the Finnish and Babylonian pantheons. I suppose the neo-pagans could complain, but that's unlikely. All kinds of companies do make fantastic versions of real world cultures (such as the Civilization computer games), without much brouhaha. Real world cultures are already touched in Masque of the Red Death, Dark.Matter, and Urban Arcana. There can't really be a d20 Modern game (or 5E "D&D Modern") without touching on real world cultures.

There IPs are their most valuable property. Even during 3.x OGL times they took pain to not make their unique IPs open despite opening everything else.

It sounds to me like you're using the word "IP" as if the AD&D rules system wasn't "unique IP". I'm aware that the setting material (and certain other things, such as TSR-invented monster names) were not included in that experiment. Dancey didn't know for sure what would happen. Yet WotC took that risk, and opened up the rules IP...which made that IP more valuable than it was during the waning days of TSR.

Opening up the setting IP could likewise make it more valuable. I suggest trying it with Birthright first. If that doesn't work, then I would leave the Free Culture idea alone until Sixth Edition.

Especially for settings with strong developing canon timelines (like FR) an approach where everybody and his dog could publish his own setting material would confuse too many laymen-fans who will get a major headache from the differences between the canon FR supplements and the third-party supplements also being set in the realms

That sounds like someone from the 1980s saying "if everybody and their dog could publish his own rules material using the AD&D rules, it would confuse too many laymen-fans would will get a major headache from the difference between the canon AD&D rules and the third-party rules."

So if using the same name is confusing, then just designate that names "Forgotten Realms", "Toril", "Drizzt" and "Elminster" (and other key proper names) can't be used, but that the storylines and maps can be used, but all proper names have to be spelled differently, to ensure that everyone knows it's an alternate Toril. So we'd have the Other Realms (published by Goodman Games), the Lost Realms (by Green Ronin), and the Unknown Realms (by Sean K. Reynolds) set on the world of Doril, Boril, and Noril. One aficionado's confusion is another's Golden Age.

PS: Their MLP RPG wasn't vaporware, it was an April Fool's joke. Although I said back then (and still believe it today): If they could get Hasbro to agree letting them actually do that, it's sales would blow all other D&D sales out of the water. I can easily see it being so successful, that all other D&D would be discontinued because of that (immediately divert all ressources to the line making that much money and stop wasting time on this wizards and dragons nonsense). So yay for WotC's revenues, but bad news for D&D fans.

Well said. I'm not opposed to a My Little Pony 5E RPG.
 

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