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Technically, half-orc paladins have been in the game since 3.0. (And if IRC a female half-orc paladin was presented as the exemplar for the cavalier in 4e essentials). There are plenty of ways to role-play them that aren't powergamey/munchkiny. But I do see your point, given the history of the paladin class and half-orc race in D&D, the combination isn't exactly iconic.
Tieflings were a pretty popular addition to the standard races in 4e and I imagine that's why they were carried over into 5e along with dragonborn. When I ran Encounters at my local game shop, tieflings were a pretty common choice among players. And not all were played as amoral or dark characters ruled by their fiendish heritage. Again, not an iconic or representative race in the greater history of D&D, but they have their fans. In 4e, I payed a tiefling wizard with a personality patterned after Frazier Crane that was one of my favorites.
But the cool thing is, both half-orcs and tieflings are implied to be rare in default 5e, so it seems reasonable to take them out altogether or place limits on their class and background options if that's what fits your groups preferences.
Tieflings were a pretty popular addition to the standard races in 4e and I imagine that's why they were carried over into 5e along with dragonborn. When I ran Encounters at my local game shop, tieflings were a pretty common choice among players. And not all were played as amoral or dark characters ruled by their fiendish heritage. Again, not an iconic or representative race in the greater history of D&D, but they have their fans. In 4e, I payed a tiefling wizard with a personality patterned after Frazier Crane that was one of my favorites.
But the cool thing is, both half-orcs and tieflings are implied to be rare in default 5e, so it seems reasonable to take them out altogether or place limits on their class and background options if that's what fits your groups preferences.
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