This is a mix of my theoretical house rules.
Changes
-------
Basic rules:
-The standard coin is silver instead of gold.
Combat:
-Shields add the wielder's Strength bonus to AC, with a maximum of +2.
-The Two-Weapon Fighting style and Dual Wielder feat exchange their abilties to add +1 to AC and adding ability modifier to off-hand damage.
Magic:
-Your Charisma modifier determines the saving throw DC for your spells.
-Your Wisdom modifier determines the attack modifier for spells and other bonuses indicated by the spell.
Melee Weapons:
The Long property is basically the Lance's disadvantage on attack rolls when attacking adjacent enemies.

Changes
-------
Basic rules:
-The standard coin is silver instead of gold.
Combat:
-Shields add the wielder's Strength bonus to AC, with a maximum of +2.
-The Two-Weapon Fighting style and Dual Wielder feat exchange their abilties to add +1 to AC and adding ability modifier to off-hand damage.
Magic:
-Your Charisma modifier determines the saving throw DC for your spells.
-Your Wisdom modifier determines the attack modifier for spells and other bonuses indicated by the spell.
Melee Weapons:
The Long property is basically the Lance's disadvantage on attack rolls when attacking adjacent enemies.

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