• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Everyone Starts at First Level

I don't know if you missed it in the OP, but I think I stated pretty clearly that ES@1st doesn't work at all in 3e and 4e, at least not above the first few levels. Both editions have rather specifically unbounded accuracy, with 3e making the belated realization that you have to reign those discrepancies in numbers in at epic levels, and 4e doing so from the start, but neither one doing so in a way that enables mixed-level groups. In fact, this whole thread is me rejoicing at being able to return to that playstyle after two full editions.

It's certainly true that PC combat power increases at a slower rate as you gain levels in 5e than it did in either 3e or 4e. However, the reason why starting new characters at first level in 3e and 4e is a bad idea is that a character who is vastly less powerful than the party will not be able to meaningfully contribute in combat and will risk dying constantly when in range of enemy attacks unless specifically protected by GM action.

That's still true for a first level character in a high level party in 5e, it just takes more of a level difference with the rest of the party to get to that point.
 

log in or register to remove this ad

Because it's a campaign playstyle thing, not an individual decision. I don't ask each player if they want to roll stats or use point buy, either; in my campaign, everyone rolls.

I always played where you start a new character at the same level as the group if you die. For a while I worried that it trivialized character death, but I quickly realized that players who care about their characters are already plenty punished by losing them without paying any additional penalty, and players who don't care about their characters are usually already focused (perhaps too much so) on winning in combat.

In my games I give players a choice to either roll for stats or take a point buy. I also allow a roll for hit points or take half. So I could see giving a choice on what level they want to start with after death.

My experience has been similar too that players who like their characters a lot are effected by their PCs death even if they get raised. I have never seen death become something trivial.

One of my issues is the players catch up very quickly so they maybe leveling every session or every three sessions. If they are leveling that fast that does not mirror the natural progression of leveling from first from the start of campaign so it does not seem to accomplish what many want it too.
 

It's certainly true that PC combat power increases at a slower rate as you gain levels in 5e than it did in either 3e or 4e. However, the reason why starting new characters at first level in 3e and 4e is a bad idea is that a character who is vastly less powerful than the party will not be able to meaningfully contribute in combat and will risk dying constantly when in range of enemy attacks unless specifically protected by GM action.

That's still true for a first level character in a high level party in 5e, it just takes more of a level difference with the rest of the party to get to that point.

I completely disagree with you that it's still true in a high level party in 5e, but I just made my case upthread. But there's a significant difference between the approx. +30 to hit a 20th level fighter has in 3e and the around +4 he has at first level that is qualitatively different than the approx. +12 a 20th level fighter has in 5e and the around +5 he has at first level. The difference is that the 1st level guy, in 3e, cannot possibly hit the same result as a natural 1 for the 20th level guy, but this isn't true in 5e at all.
 

I completely disagree with you that it's still true in a high level party in 5e, but I just made my case upthread. But there's a significant difference between the approx. +30 to hit a 20th level fighter has in 3e and the around +4 he has at first level that is qualitatively different than the approx. +12 a 20th level fighter has in 5e and the around +5 he has at first level. The difference is that the 1st level guy, in 3e, cannot possibly hit the same result as a natural 1 for the 20th level guy, but this isn't true in 5e at all.

That is nice but what about a first level character who gets caught in an AOE spell or a dragons breath, etc at 1st level when the other characters are a much higher level. Yes a 1st level character might still be able to hit but it will die significantly more quickly and if you are not taking that into account you are doing a disservice. All it leads to is another character dieing and them having to remake another 1st level character. The truth is that either the 1st level character is hiding in the back or they are most likely going to die in 5E if there is a significant level difference.
 

I completely disagree with you that it's still true in a high level party in 5e, but I just made my case upthread. But there's a significant difference between the approx. +30 to hit a 20th level fighter has in 3e and the around +4 he has at first level that is qualitatively different than the approx. +12 a 20th level fighter has in 5e and the around +5 he has at first level. The difference is that the 1st level guy, in 3e, cannot possibly hit the same result as a natural 1 for the 20th level guy, but this isn't true in 5e at all.

It's not the +4 to hit difference.

It's the +4 to hit difference, the +3 to AC difference, the +4 to save difference, the 150 hit point difference, the 21 spells 12 of which are really worthwhile versus 3 spells all 3 of which are basically worthless difference, it's the versatile vs. the restricted.

New first level PC: "I cast my Sleep spell and get 23 hit points with it."
DM laughing: "Bwa ha ha. Your puny spell doesn't affect the monster's 187 hit points."

You won't get people agreeing with you if your point is that the low level guy doesn't suck as much as he would have in 3E.

He still sucks and big time. The low level PC has no real chance of significantly contributing to a party in combat, regardless of level. Your point is totally moot.


Nobody really wants to play Nodwick to everyone else's Conan and Gandalf.

You want to treat people that way, go for it. I've been on the receiving end of that in the past (in GURPS, not D&D) and it totally sucked. Never going back there and never going to treat other players with a taste of that. Why would a DM want to treat his players this way? It just doesn't make sense to stick to a 35 year old outdated gaming convention that actually segregates players into haves and have nots. PCs that are capable vs. PCs that are cannon fodder. A DM treating people this way is just so illogical that I can barely get my mind around it. Why would your players put up with this crap? Probably because of like when I joined the GURP game, a) I didn't know ahead of time that I was going to be the party henchmen, and b) once in the situation, it was the only game in town at the time, so my only chance to play.

And yes, the severity of this is less in 5E than 3E, but it's still a crappy thing to do to people.


Nothing wrong with a PC starting one or two levels back to get more time to learn abilities and to earn his spurs. Nothing wrong with him not starting with magic items. Eventually they will catch up (unless maybe starting at level 18). But first level is just a terrible idea (unless the PCs are in the level 2 to 4 range). It has always been a terrible idea and no amount of "it's not as bad as 3E" justification makes it a better idea. It just means that the person making that justification is grasping at straws to support an unsupportable POV.

Bounded accuracy does not make this a good rule, it just makes it a slightly less horrible rule.
 

That is nice but what about a first level character who gets caught in an AOE spell or a dragons breath, etc at 1st level when the other characters are a much higher level.

That's the most likely scenario for a low level guy mixing with high level guys dying too easily, sure. And it's not hard to avoid.

After all, it's not like I have decades of experience running a game this way or anything.

It's not the +4 to hit difference.

It's the +4 to hit difference, the +3 to AC difference, the +4 to save difference, the 150 hit point difference, the 21 spells 12 of which are really worthwhile versus 3 spells all 3 of which are basically worthless difference, it's the versatile vs. the restricted.

New first level PC: "I cast my Sleep spell and get 23 hit points with it."
DM laughing: "Bwa ha ha. Your puny spell doesn't affect the monster's 187 hit points."


I guess you have missed or ignored my repeatedly pointing out that low-level monsters still work against high-level opponents in 5e. Every time you (or anyone else) posits that the low-level guys will be useless, there seems to be an assumption that every enemy faced will be aimed at the highest-level guy in the party. That's not necessarily true, though the party could certainly choose to face only opponents powerful enough to wipe out the lower-level guys. I don't anticipate that, but it could happen, and then the pcs will face the consequences of that choice. More likely, a mixed-level group will seek out challenges that won't include an obvious, enough-damage-to-auto-kill breath weapon using/spellcasting/whatever enemy. I suspect that, when the group includes low-level pcs, they'll seek low-level challenges in higher numbers.

And suddenly that sleep spell is actually pretty decent again.

You won't get people agreeing with you if your point is that the low level guy doesn't suck as much as he would have in 3E.

That isn't my point, and I'm not trying to persuade anyone of anything, to be honest. I am celebrating the fact that 5e re-enables a playstyle that both 3e and 4e disabled.

He still sucks and big time. The low level PC has no real chance of significantly contributing to a party in combat, regardless of level. Your point is totally moot.

Decades of experience has shown me that this is utterly untrue. Low-level characters can and have contributed meaningfully to a party in combat. Will the high-level guy be the team's MVP much of the time in combat? Sure. Will he necessarily be the MVP every time? No. And there's plenty of non-combat in the game (at least in my game) anyhow.

Nobody really wants to play Nodwick to everyone else's Conan and Gandalf.

Well, that's a completely separate issue, but it's also untrue. Some people do like playing Nodwick. Heck, in one game I was in, one player ran a flock of seagulls (not the band) with no special abilities or powers- because it was fun for her. Not everyone has the same wants in a group.

You want to treat people that way, go for it. I've been on the receiving end of that in the past (in GURPS, not D&D) and it totally sucked. Never going back there and never going to treat other players with a taste of that. Why would a DM want to treat his players this way?

And here we go back to the incorrect assumption that it's punitive and so on.

I've explained why I like ES@1st upthread. I get that it's not everyone's playstyle, and there is nothing wrong with not using it. But there's also nothing wrong with using it. "Why would a DM want to treat his players this way?" sounds like it's an abusive, mean-spirited thing. It isn't. It is just a playstyle that you don't enjoy. And that's okay- you don't have to play at a table that uses it.


It just doesn't make sense to stick to a 35 year old outdated gaming convention that actually segregates players into haves and have nots. PCs that are capable vs. PCs that are cannon fodder. A DM treating people this way is just so illogical that I can barely get my mind around it. Why would your players put up with this crap? Probably because of like when I joined the GURP game, a) I didn't know ahead of time that I was going to be the party henchmen, and b) once in the situation, it was the only game in town at the time, so my only chance to play.

And yes, the severity of this is less in 5E than 3E, but it's still a crappy thing to do to people.

You're getting pretty close to personal insults here. How about, "Wow, it's not for me, and I certainly don't get it, and I certainly wouldn't want to play that way myself, but have fun!" instead of what amounts to "You must be a real jerk of a DM and I bet if your players could find another game, they would!"

Nothing wrong with a PC starting one or two levels back to get more time to learn abilities and to earn his spurs. Nothing wrong with him not starting with magic items. Eventually they will catch up (unless maybe starting at level 18). But first level is just a terrible idea (unless the PCs are in the level 2 to 4 range). It has always been a terrible idea and no amount of "it's not as bad as 3E" justification makes it a better idea. It just means that the person making that justification is grasping at straws to support an unsupportable POV.

Right, because you certainly play the One True Way of D&D.

Oh wait, there is no One True Way, and my players stick to my game because they enjoy it, and your preferences are not absolute, objective truth. Maybe you could stop pushing your playstyle preference at me so aggressively, either by accepting that it's just as valid as yours or by bowing out of the thread if you have nothing constructive or new to add. At this point, you're kind of just repeating the same lines over and over again, you appear to be ignoring the meat of what I've posted about how it actually works, and you're getting to the point of tossing insults.

As always, play how you like- but don't expect everyone to play the same way as you. We don't all want to do it your way. Just because someone likes a different playstyle doesn't make it, or them, wrong or inferior.
 

One thing re: the sleep spell that I noticed when it came out that is relevant. Because these spells now use HP instead of saving throws, they really keep their usefulness against higher level monsters. Now, one might say (and they did) something like, "A spell that only affects 25 hp is useless against a monster with 125." Well, yes, that's true. That's why you wait to cast it until the other PCs have beaten it down. Then the level 1 PC has just contributed with a level 1 spell to give the finishing touch.
 

That's the most likely scenario for a low level guy mixing with high level guys dying too easily, sure. And it's not hard to avoid.

After all, it's not like I have decades of experience running a game this way or anything.

So you have to pull punches to keep them alive? Isn't that the point, that the only way to keep a 1st level PC alive with a much higher level party is to either keep the away from combat or the DM has to pull punches to make sure he stays alive (such as not having powerful spells or creatures target him). So, again how is that fun for the person playing the PC? Either you do very little to nothing to help the party or you know that the DM is going easy to keep your character alive. Sounds like fun.
Too each their own, if your table likes it, then keep trucking on. Just doesn't sound fun at all.

Also who gives two :):):):):) how long you have been running a game.

Admin here. I'm pretty damn sure you can make your point without being insulting. Next time, do so. ~ Piratecat
 
Last edited by a moderator:

One thing re: the sleep spell that I noticed when it came out that is relevant. Because these spells now use HP instead of saving throws, they really keep their usefulness against higher level monsters. Now, one might say (and they did) something like, "A spell that only affects 25 hp is useless against a monster with 125." Well, yes, that's true. That's why you wait to cast it until the other PCs have beaten it down. Then the level 1 PC has just contributed with a level 1 spell to give the finishing touch.

How do you know how many hit points it has left? I would say that the magic missile would be a better spell to have as it automatically hits and will cause at least some damage without having to guess how many hit points the creature has left (unless your DM tells you that type of thing).
 

As always, play how you like- but don't expect everyone to play the same way as you. We don't all want to do it your way. Just because someone likes a different playstyle doesn't make it, or them, wrong or inferior.
Okay, I totally get how it could work (albeit with a lot of tender loving DM attention and care.) The question for me is "why do I want to do this?" Or heck, "why is this a good idea?" It seems unrealistic on a narrative level; when the high-level grifters on Leverage lost Sophie for a season, they brought in an experienced ex-CIA grifter, not a neophyte, for example. And if your company has a mid-level manager quit, they don't then hire a high school intern for the same job. I have trouble understanding why any group of professionals would bring on anyone but someone of their own caliber to replace a position.

And that illogic kind of grates at me, completely aside from any mechanical concerns. The DM is imposing a penalty on the whole party (who has just had its effectiveness lowered, even while they have to babysit an extremely fragile fledgling adventurer) in addition to the 1st level hero's player.

Any thoughts, Jester? Presumably the rewards for you are greater than these drawbacks, or else you wouldn't do it, but I'm having trouble grasping the real benefit to the game.
 

Into the Woods

Remove ads

Top