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D&D 5E Multiclassing Benefits?

Lrdroland

First Post
I was looking into multiclasses and if it fit into my characters story. I can see the versatility early on, but can you keep up with the power curve? I just don't want to gimp my character to the point of being insignificant at later levels.
 

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I really like the multiclassing in 5e better than any edition before it - especially with how it applies to spell casting and the fact that proficiency is character level dependant rather than class

If anything its lower levels that you might find yourself behind the curve if you are not careful as many important class features arrive at 2-5th class level. You might find you delay your first feat (or stat gain), your second weapon attack or your class archtype choice while the rest of the party is having fun with theirs
 
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My general sense is that the later levels aren't usually too much of a problem - in fact, there are of a lot of great AClass 18/BClass 2 combinations. I think the pitfall to watch out for is early on: alternating levels back and forth between two classes is probably not a great way to go. You'll wind up delaying your feat/stat boost until level 7, extra attacks until level 9, etc. IMO it's often better to take levels in chunks of three or four.
 

My general sense is that the later levels aren't usually too much of a problem - in fact, there are of a lot of great AClass 18/BClass 2 combinations. I think the pitfall to watch out for is early on: alternating levels back and forth between two classes is probably not a great way to go. You'll wind up delaying your feat/stat boost until level 7, extra attacks until level 9, etc. IMO it's often better to take levels in chunks of three or four.

This. You want to take a class till you get to a milestone point, like extra attack or ability score/feat choice.
 



As others have said, you usually want to stick with one class to level 5 at least. The exception is if you're multiclassing warlock--because of how invocations work (the level requirement keys off character level instead of class level), warlock is by far the most MC-friendly class.

What class mix are you thinking about?
 

I am currently a Circle of Moon Druid and was thinking either Cleric Nature Domain, Paladin Oath of the Ancients, or Battle Master Fighter. I am not sure if manuvers will work while shifted though and I think the others there is just have so much overlap that just staying druid would be best. Anything else doesn't seem to fit the story I have created for my character.

The future though I am thinking of Warlock/Wizard multiclass.
 

I am currently a Circle of Moon Druid and was thinking either Cleric Nature Domain, Paladin Oath of the Ancients, or Battle Master Fighter. I am not sure if manuvers will work while shifted though and I think the others there is just have so much overlap that just staying druid would be best. Anything else doesn't seem to fit the story I have created for my character.

The future though I am thinking of Warlock/Wizard multiclass.

Four levels of Paladin(Ancients) would be kinda cool. You get the feat/ability score bump, you get effectively 2 spellcaster levels, divine smite should work in wild shape, protection fighting style, nature's wrath channel divinity, lots of things seem to work while in wild shape. You don't need the 5th level since your wild shape will give you your multi-attack.

I would go to at least 6th level druid first though, to get your natural attacks to count as magic weapons and CR 2 beast forms.
 

I am currently a Circle of Moon Druid and was thinking either Cleric Nature Domain, Paladin Oath of the Ancients, or Battle Master Fighter. I am not sure if manuvers will work while shifted though and I think the others there is just have so much overlap that just staying druid would be best. Anything else doesn't seem to fit the story I have created for my character.

The future though I am thinking of Warlock/Wizard multiclass.

Those work, but Moon Druid is one of the subclasses that will benefit least from multiclassing - you generally want to avoid slowing your wild shape CR progression.
 

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