Kulan: Knightfall's Heroes of Carnell Game [IC]

JustinCase

the magical equivalent to the number zero
Caerth, having his bow and arrow at the ready, quickly takes a shot at the nearest harpy creature within sight. Too bad they were not under the open sky, or the druid would be able to strike down the creatures with ease; alas, the bow and arrows would suffice for now.


OOC: attack roll: 1d20+9=11
Damage: 1d8+5=6
 

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Knightfall

World of Kulan DM
Aureus watches for an opening with which to attack.
You wait, as Caerth pulls back on his bow.

Caerth, having his bow and arrow at the ready, quickly takes a shot at the nearest harpy creature within sight. Too bad they were not under the open sky, or the druid would be able to strike down the creatures with ease; alas, the bow and arrows would suffice for now.
your shot flies up into the air and passes in between the two creatures. It was close but the rook-harpy you were aiming at veered out of the way.
 

Voda Vosa

First Post
Quinn

Quinn awaits the perfect moment to attack. He concentrates on measuring the distance correctly as the creatures will surely fly quickly to try to trip them from the stone stairs. When they get close enough, they'll get a nasty surprise...

OOC: Readying Whirlwind attack with Spiked chain, when both enemies are at reach: 30 vs ac for 11 dmg at the first one and 31 for 7 dmg for the second one. Question, what effect would have trip on flying targets?
 


Blackrat

He Who Lurks Beyond The Veil
Lorien draws his sword from his magical quiver and takes a solid defencive stance. He watches the rooks, waiting for either to fly close enough to hit.

OOC: Attack roll and damage: 1d20+7=25, 1d8+2=3
 

Knightfall

World of Kulan DM
Phar dithers a moment considering spells, but since his bow is ready he raises it and fires (1d20+9=24). The shaft streaks out and strikes (damage) (1d8+1=2) a Rook a minor wound.
The arrow rips through the edge of the rook-harpy's wing. You can see them clearly now. They have the body of a large crow except for gangly arms and their heads, which are that of a grotesque looking humanoid. You can't tell if they are male or female or if there would even be a difference. Their hands and feet have sharp claws on them. They are as large as tall human.

One of the rooks pulls up while the other dives down towards you. You watch as Quinn lashes out with his spiked chain at the one coming at him.

Quinn awaits the perfect moment to attack. He concentrates on measuring the distance correctly as the creatures will surely fly quickly to try to trip them from the stone stairs. When they get close enough, they'll get a nasty surprise...
One of the beasts pulls before it would have into range of your weapon. The other dives down towards YOU sensing that your weapon poses a significant threat. It is right. Your bites deep into the creatures wing. You yank on the weapon to pull the beast out of the sky. It flaps its wings in desperation.
 

Knightfall

World of Kulan DM
Aureus watches for an opening with which to attack.
One rook swoops upwards about 30 feet away and makes an awful cawing sound. The noise is piercing, as it reverberates through the chasm. You can hear the beast clearly through the beeswax in your ears, but it is muffled slightly. Regardless, your knees quiver and your hands feel like their going to start shaking.

Lorien draws his sword from his magical quiver and takes a solid defencive stance. He watches the rooks, waiting for either to fly close enough to hit.
The rook that had swooped down to attack Quinn struggles in the air at the end of his chain. Your not sure what the big man's plan was, but the creature remains just out of reach of you and Aureus. The other rooks cawing noise penetrates through the beeswax. You can feel fear trying to grab a hold of your mind.

OOC: Will save for all the PCs. +2 bonus for the beeswax.
 


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