Ratskinner
Adventurer
I used to be big fan of rolling for stats, buts basically its lost all its appeal to me for D&D. I agree that having the same array can seem boring, but I've just seen way too much variability in PC capability (honestly rolled or not.) D&D (especially AD&D, IMO) puts too much emphasis on those stats.
My solution is that I have worked up several arrays of stats with equal "unlikeliness", I'll give my players choice or let them roll for one. I dunno if that will help, but its what I've got to offer at the moment.
My solution is that I have worked up several arrays of stats with equal "unlikeliness", I'll give my players choice or let them roll for one. I dunno if that will help, but its what I've got to offer at the moment.