In the story as it was related, the DM tried to stop the player from legally using both Dark One's Own Luck and Hellish Rebuke in the same session. These are both very basic components of a warlock's arsenal, and in both cases, the DM was incorrect in his assumptions about how the power in question worked. "Every time" may have been a bit of an exaggeration, but my point still stands that the DM should have known what he was talking about before telling the player he couldn't use his abilities. This is especially true after his ignorance had already been proven once during that session.
No one is tarring and feathering anyone. Apart from the OP, none of us has any contact with this DM. This could be one big hypothetical as far as we know. What we are saying is, if a DM acts as described by the OP (whether it's the truth or not, whether it's the full story or not), that DM, as described, is not good at his job.
The only thing resembling fact in this discussion is the story this player relates, so that's the only set of premises we can base our conversation on. And that's what I'm doing. If it makes you feel better, you can mentally add "If what the OP says is true" to the beginning of every post.
If this DM did things the way the OP says he did, then he is a bad DM. That's my opinion, and I don't see what bearing the lack of a DMG has on the matter. If he's so new to D&D that he's never read a DMG from any edition, he probably shouldn't be running a game on roll20.
I only saw this post on this forum. Not sure what you are referring to multiple forums... unless you are referring to the roll20 post for their game. I will not fault him for asking advise, which is clearly what he did in the OP.
What do you all think about his crazy house rules and how it would affect you if you were playing the human Warlock?
You explained all the context of the situation without any of the actual content. The player NEVER bashed his DM. Never said he was a loser, or a neanderthal. He simply posted his gripes with the house rules and how they affected him. Was he a little overzealous on how much it impacted his character? Maybe a bit, but I wont fault him for emotionalism. And none of it was blatantly false. Those changes would and did negatively affect him.
Facts:
- DM sprang impromptu house rules
- DM restricted access to weapons, armor, and races without jsutification
- DM tried to ban his warlock abilities
- DM never tried to appease the player, but instead told him to leave
In response, the player tried to seek help in reaching an agreement to continue with the game. Everyone said leave the game, which is the right thing to do. Now we are talking about the actions of the DM.
You said all new DMs should stick with pre-published material.
I said, and I quote:
If the DM wants to run a game, they should be competent in the material.
This also isnt a situation where the DM and friends just picked up a book and sat down to play. This is an online RPG community site with plenty of time and opportunity for clear and concise communication. The PDF and PHB has been out for months. Any self-respecting prospective DM would have a basic grasp of that material. And if he was 'new', maybe he should have stuck to published adventures or core homebrew for the first game, instead of a module conversion from a previous edition.
Would you care to twist my words more? I see how well it's doing proving your case.
My Point, and has been, that you dont grow a community/game by promoting this style of DMing.
My Agenda, is to to protect players and ensure they have a valid, worthwhile, and fun experience in a game. It is NOT to protect the self-interests of power hungry, draconian DMs. In fact I go further to say my agenda would to educate said DMs and players about the ins and outs of DMing, to ensure my agenda serves to propagate a positive, fulfilling experience with Dungeons and Dragons.
Wrong.
If there's a victim here is Ravenloft. Because for as evil and nasty as Strahd is, he did nothing to deserve this DM.
Joe Liker first of all can we get rid of the term legally. DMs have the right to restrict things in their games. Now they need to tell the players upfront when creating characters. Though I didn't read that he stopped the spells he stopped him from getting slots back because of the way he was doing rests. That is not the same as saying you can't do X spell.
Really no one is this thread has used the words bad DM, incompetent DM, draconian DM? That is making a judgement on a DM that you have not met not talked to and who has not shared his side of the story. Though from the private group discussion that the OP posted here I see a DM saying words like I am sorry, I did say from the beginning this would be a different and difficult campaign. The DM did point out the exaggeration of the player and pointed out all the things he could still do showing that he was not as gimped as the players was saying.
Astrosicebear
Excuse me a DM does not have to justify why he is starting the party with limited resources. I have played in many a game where we started with nothing. The player had to know this at the very beginning and if he didn't like it or the fact that the DM said human only he shoud have said no thank you and found another group on Roll20 that fit his playstyle better.
You were not there we don't know when the DM discussed house rules but like I said it was during the first session so that is hardly springing it on the players. Now in a perfect game the DM would have a list of house rules ahead of time. But bringing up a house rule in the first session has often happened in the games I play in. DMs get busy and they forget things. The player does not like this house rule because he thinks it gimps his warlock well maybe it does but to the the point he is claiming. At this point the player should have talked to privately to the DM and if he couldn't reach an agreement that worked then he needed to leave the game. I don't have an issue with coming to another forum to vent about it but I do have major issues of him posting conversations from a private talk with him and the other player and DM.
So you think you are superplayer whose goal is to fly around and save poor players from mean draconian DMs.
