nivenus said:
Hmm... interesting idea. I chose not to alter Weapon Bond significantly because that seems to be the norm when classes share features in 5e and because it's a 3rd level feature in the Eldritch Knight archetype and I didn't want to overpower it for a 1st level feature. But if you think it wouldn't be too much (being a cantrip) I could add it.
Honestly I don't think it breaks anything. Its a minor use cantrip that can in certain cases make the PC feel more "magical". However, if you are really worried about making it slightly different than the EK, you could tone down the summoning range from anywhere on the same plane to something like 100 miles a level. Its incredibly minute difference in reality, but it "technically" is less powerful for balancing adding the cantrip. Personally I really wouldn't bother. If I ever had someone say well the Swordmage gets this and the Ek doesn't, I'd just give it to the EK too. It really is very minor mechanically (unless you are in a highly gritty game where the Dm constantly makes people buy new weapons and makes it hard to do so by making money scarce), but makes up for it in the flavor of the ability.
I kind of want to keep the swordmage ward feature though as it's explicitly designed to make up for the fact that swordmages by default can't use medium or heavy armor and so generally suffer from a weaker AC than paladins or fighters.
I can understand this. I did write a light fighter class that explored that. However, I personally like the idea of being able to choose the focus of the class - (in 4E terms) Striker (Assault), Controller (Ensnarement), Defender (Shielding). I think its perfectly fair for there to be all different types of swordmages with some less concerned about defense and being more "roguish" in their fighting style all the way up to full defenders. Also, keep in mind Swordmages were not intended to have ACs equaling a Heavy Armor defender.
However, I did just notice something. Aegis of Shielding would have to change as I just reread
mage armor.
Shield of Faith is the spell I was thinking of, but it would be a new custom spell (Shielding Armor?) blending it and
mage armor - effectively a self only, 8 hour spell that grants +2 AC.
For instance lets compare.
- Very Light Defense AC = Light Armor (12+Dex)
- Light Defense AC = Light Armor + Defense Fighting Style (13+Dex)
- Light Moderate Defense AC = Light Armor + Shielding Armor (14+Dex)
- Moderate Defense AC = Light Armor + Defense Fighting Style + Shielding Armor (15+Dex)
- Heavy Defense AC = Light Armor + Defense Fighting Style + Shielding Armor + Shield (15+Dex; 20+Dex for 1 round)
JMHO though. I prefer the complexity and diversity of the choice. Especially since you've already baked in even more "Defense" into specific subclasses like the Duskblade.
I have no issue with this. In fact, it might be worth replacing the Defense fighting style with this one, since swordmages are by default lightly armored. I didn't want to utilize homebrew material produced by other people without asking but since you're explicitly suggesting it, I'd be fine with adding it.
See the list above on ACs. I wouldn't drop Defense. I'd leave it as an option for that player that really wants to milk a swordmage into more of a tank. As for the fighting style, I posted it in my Light Fighter class. I also make the assumption that I'm not publishing this material so once its released into the "wild" I have no more control over it. However, it is nice to be asked/credited for it, so sure, go ahead and use it. I'm just glad when people like something I've tossed out there.
That seems like a fair change. It's originally a 2nd level utility (encounter) power, so it probably could do with a little depowering. Advantage probably works instead of an Intelligence save as well (and is actually closer to the original text).
As a side note it's "mythal recovery" (not a typo). Mythal is specifically a kind of magical ward used by elven mages in the Realms, and the name seems to imply the ability uses a lesser version of one.
Again, glad you like it. I think its a lot more streamlined and embraces the 5E Advantage mechanic. As for the Mythal, thats just my bad reading. once you look at something it sometimes just sinks in wrong and for some reason I just kept seeing Mythical. Sorry.
As it stands, if you want to stick to this idea of the original 4E source... then perhaps this?
Arcane Awareness
At 10th level, you're talent with divination alters your perceptions. You gain advantage on all Wisdom (Perception) checks to determine surprise. Additionally, when surprised, you can take a reaction at any time during the turn (not just the end of the turn).
I think this is more streamlined and more level appropriate middle ground?
Its not an immunity to surprise but again showcases the 5E Advantage mechanic and gives a slight edge even if surprised (such as being able to pop off
shield).
Impenetrable Warding (v1)
I like the former, though I'd change it to Intelligence rather than Charisma (since Intelligence is a primary stat for swordmages).
Yeah, again my bad. Trying to pump out too much response in short order and checking myself since the inspiration source was CHA and I forgot Swordmage was INT. So it would be...
Impenetrable Warding (v1)
Starting at 14th level, whenever you or a friendly creature within 30 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Intelligence modifier (minimum bonus +1). You must be conscious to grant this bonus.
Sudden Escape
Fair enough. Adding invisibility and increasing the distance to 60 feet more than make up for decreasing the number of possible uses.
Yeah, the power increase from the source 6th level ability is really actually small... instead of the original where Invisibility ends at the beginning of your next turn, this ends at the END of your next turn. That actually gives you a full turn of invisibility to set up a devastating attack with Advantage, even if you wouldn't normally get it.
Maelstrom Blade
Hmm... I like both of these. Eldritch Nimbus is closer to what I was aiming for with Maelstrom Blade, but Swordsage Avatar's pretty similar to borrowed ascension, a level 22 utility power from Arcane Power. I'll think about this. They're definitely more like what a level 20 capstone feature typically looks like though.
Cool. I'll be looking forward to seeing what you finally settle on.
On a side note if you really like the Eldritch Nimbus you could alter it thusly to make it closer to the original concept.
Eldritch Nimbus
At 20th level, as an action, you can emanate an aura of raw eldritch power. For 1 minute, bright
scintillating light shines from you in a 30-foot radius, and dim light for another 30 feet beyond that. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 damage
comprised of fire, lightning, and thunder damage types. In addition, for the duration, you have advantage on saving throws against spells. Once you use this feature, you can't use it again until you complete a long rest.
This still only does 10 damage a round but a creature would have to have resistance to all 3 energy types to not take full damage.
Sheltering Ward
Not a bad suggestion, but it's supposed to be a 3rd level feature not a 7th level one. Would that make it too powerful?
Damnit! Simply a mistake on my part. I think I was getting tired. /sigh
I took this from something else I had written and completely forgot to edit it. It SHOULD read...
Sheltering Ward
Beginning at 3rd level, you can channel eldritch magic into a physical aura of shielding force that grants you and nearby allies a boost to defense. You and friendly creatures within 10 feet of you gain a +2 bonus to AC. The aura remains in effect until you use a bonus action to dismiss it, until you become unconscious or until someone exits the aura's area of effect. Note that while this aura cannot be disrupted like a spell, you cannot hold the focus necessary to maintain a concentration spell while you have this warding aura active.
Song of Celerity
If I incorporate your suggestion to add cantrips as part of the Aegis feature this makes sense. Otherwise, it seems a bit underpowered since swordmages don't have access to cantrips by default.
Well you know my attitude on Aegis.

With that said, even cutting cantrips and only allowling a melee attack, it might even be too much at 11th level considering its what an EK gets at 18th. However, with that said, for this specific class I can see it being doled out earlier than a EK, as a swormages focus is more on magic than martial pursuits while the EK is reversed.
Ward of Force Assault
Looks good to me.
Awesome. Glad you like it. I feel like I've actually been of decent help in this process. Makes my day.
Knowing Strike
Hmm, maybe. The flavor of the paragon path (arcane hunter) I lifted this from was explicitly designed around fighting magical monsters, but Improved Critical might be better.
Hmm... if you want it to be tied to criticals, I think I'd just go with Improved Critical. If you want it to be more about Resistances. perhaps something like...
Knowing Strike
Beginning at 6th level, your arcane knowledge allows you to pinpoint and neutralize a creature's natural resistances. When you hit a creature that has Damage Resistances with a melee weapon attack, you can expend one swordmage spell slot to negate one of the creature's resistances per spell level of slot expended for a duration of concentration up to 1 minute.
{Example: Lets say you are fighting a gargoyle and the party is having a hard time dealing damage due to its resistance to bludgeoning, piercing and slashing. At 6th level you could expend a 2nd-level spell slot to negate 2 of those resistances for up to 1 minute (similar to bestowing a curse).}
Of course! Your help and advice is much appreciated and you'll definitely deserve a credit if I use some of your alterations (which I probably will).
Wow, that'd be great. I'd do it myself but I honestly have little experience with that sort of thing. Let's wait until the class is finished though .
Cool. Glad to help. I obviously enjoy this sort of thing and I think collaboration tends to bring out more ideas. I really look forward to what you dish out as the v2. Always here if you want to toss around more thoughts.