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Mistwell

Crusty Old Meatwad (he/him)
So to those who are re-hashing what happened with 4e/Pathfinder years ago...what do you hope to accomplish by expressing your opinion about it in this thread? Serious question there. Is there an informative or persuasive goal in mind, and if so who do you hope to inform or persuade with your opinion on this? I am missing the goal here.
 

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Patrick McGill

First Post
So to those who are re-hashing what happened with 4e/Pathfinder years ago...what do you hope to accomplish by expressing your opinion about it in this thread? Serious question there. Is there an informative or persuasive goal in mind, and if so who do you hope to inform or persuade with your opinion on this? I am missing the goal here.

I'm imagining it a bit like a civil war reenactment.
 

So to those who are re-hashing what happened with 4e/Pathfinder years ago...what do you hope to accomplish by expressing your opinion about it in this thread? Serious question there. Is there an informative or persuasive goal in mind, and if so who do you hope to inform or persuade with your opinion on this? I am missing the goal here.

I don't know, I orginaly just wanted to come in and express my disappointment, I even wanted to refrence my funny happy feeling at the kender thing... I just wanted to say "I dislike OGL and don't want it back" then I felt I had to justify my opionon, then I felt attacked... now I am super depressed.

I just want some of these people to say "Hey, there was good and bad, and it's not right to say any one of us has all the answers.." I want to feel that someone read what I wrote and that it mattered. I want someone to think about the other side of the coin and just I don't know. I'm kinda just typing now.

My goal is to come to the message board and stand up for a belief process that gets very little traction... I guess I just want to remind everyone that not everyone wants an OGL...

The fate of D&D is no longer in the hands of the IP holder Wizards of the Coast.
I weap for that fact... it is a horrable thought...



What insane is that WoTC as the IP Holder thinking that it was still 1990 and that can do whatever they want to do with D&D without consquences. They may had the right to do whatever they want with the IP, thanks to the OGL the fanbase had the right to continue to support what they like not what Wizards think what they ought to like.
and as part of that fanbase I am allowed to say I wish there never was an OGL, and I would be very happy if a lawyer figured out how to end it some day...



An edition war born by the fact they published a game that was completely different than any previous editions of D&D. Runequest is a roleplaying game, that has a fantasy setting, GURPS is roleplaying game that has fantasy setting, Fantasy Hero, Rolemaster, Harnmaster, Chivalry & Sorcery, Tunnels & Trolls, Palladium Fantasy, etc. Renaming any of these games D&D doesn't make it D&D. And to compound the issue their marketing mocked the prior editions of D&D insulting every past customer of the game they had.

oh no... they mocked there own product, by saying "Hey that #1 complaint we hear all the time... we are trying to fix it"



Well I am sure that John Adams would share your opinion in regards to Thomas Jefferson. It just sucks to have the freedom of choice.
yea, because that;s what we are talking about... freedom... I hate that you can even try to twist this... ITS A GAME!!!!



You are right except what happened is that 4.0 reused the NEW elements that 3.X introduced. 3.X at least can be looked at as a heavily houseruled classic D&D set of rules. 4.0 has no more in common with classic
D&D than Palladium Fantasy does.

BUll.. and again you go out of your way to insult and pretend that someone else fav version of the game isn't the game... do you realize how hurtful you people are... how much you make a mockery of the entire idea of talking about these things... it isn't enough that you don't like what I like instead you go out of your way to belittle my opion and the idea that someone with almost 20 years playing the same game as you dare think that an edition you don't like is good...


Up until 6th level 3.X played pretty much the same as classic D&D, both in what you could do are your character and how long things took like combat.
Bull... I have a half elf Fighter mage theif at level 1 that I would love to see you convert... or a specialty priest...


Beyond as the options multiplied the changes in 3.X made for a different came than high level classic D&D.
really... even a 1st level wizard with 1 fire and forget spell gets 2 spells plus cantrips in 3e, and the cleric that only has 1 spell at 1st level in 2e gets 3


However with 4e it was immediately evident that combat and how long it took to do things was very different. You can see this in combat where you were lucky to be able to complete two combat session in four hours.
That's funny, so because the game wasn't perfect it wasn't D&D...

I been playing RPGs for 35 years using a wide variety of system. WHen I ran 4e I had to manage things like I did my GURPS campaign not like how I ran classic D&D due to the length of combat. And this is just one example of how 4e was different than the classic games I ran.
poor me only 12 years of D&D... and rifts, and gurps, and deadlands... and it ran like D&D for me...


And now we have a example of what happen when the reverse is true in 5e. 5e is a D&D game although it has it own unique mix of mechanic compared to previous editions. It was playtested from the onset using older modules. And by and large the same thing I was doing in AD&D 1st I could do in 5e using about the same amount of time. 5e has a much more positive reception among fans of older editions.
yea... a step back... I can't run darksun as easily as I could in 4e... still waiting on a warlord




Exactly I am glad for it. Sorry but there is a limit to what IP holder have a right too. D&D exploded in popularity the authors and company profited enormously from it. And in the process of doing so became part of our shared culture. At some point in time it should be up to us to decide how something is treated and supported.

Now under the law we don't have that right for several decades unless the IP Holder is generous and does something about it. Well in 1999 Wizard did do something about it and that was the OGL. Now the fate of D&D is in our hands regardless what Wizards or anybody thinks of the situation.

yes, and as such we can never move forward...


I support the right of companies and individuals to profit exclusively from their creative works for a limited time. But understand everybody stands on the shoulders of those before them. At some point it is the right thing to return the work back to the common pool for other to use as they see fit.

Nobody, I repeat nobody as the right to dictate to other what they may or may not do with something that belongs to all of us. If you don't like it tough, if you don't like the din and clamour, tough that what freedom sounds like.

here we go again.. lets pretend the other side of the is anti freedom...


Oh god forbid people have to think for themselves and do a little work before purchasing something. Moreso that argument is especially irrelevant today when anybody reputation only a few google searches away.
yea, except that it is not good for the good writers to have to look at everything like it was made from crud... but great way to be totally dismissive of my soncerns... thanks

I am sure Ian Mckellan, Patrick Stewart, Lawerence Oliver, Kenneth Baugh are just lame for just rehashing what some dead english guy did 500 years ago.

yes because piazo takeing a game wotc spent years and money building to compeat agains the next big thing wotc built is the same as paying respet to a long dead play wright.... thanks for not only painting me as anti freedom but as anti literature... how much more insulting can you get... well I guess I'm not hitler yet...

Well if Wizard wasn't so snarky in the initial 4e marketing perhaps people would have less inclined to snark back.
I disagree WotC made some jokes at there own expence and some how that gave cart blanch to be a jerk...



Tribalism is part of the landscape, the right for people to associate with each other and not to associate with others and have something to say about it without fear of reprisal.

wait... what are you doing.. you are repriseing because I am in a different group and did something as wrong as express an unpopular opionon....
Yup freedom is the worst thing to have happen except for all the other things that been tried from time to time.
you know what the first rule of freedome is... your right to swing your fist ends where my nose begins... think about that
 

Nebulous

Legend
I was surprised how much I liked 5E. With 4E It definitely felt like WotC was shoving the change down our throat and telling those that didn't like it that they knew better than we did what was a better game. 5E feels like they truly did take the time to listen to all sides and design something that would hit the mark for a large majority. I freely admit I'm more of a caster player. But I don't need a magic system where I destroy everything and hog the spotlight. I understood the need to tone down the 3E magic system that had become more powerful than any other edition. 5E seems to have done that while still making magic creative, powerful, and fun. At heart most wizard-type players prefer magic that is creative over pure power. They want to be able to think outside the box when it comes to problem solving or turning the tide of battle. It makes the game more interesting for them. I'm finding I can be creative and effective with the 5E magic system, while not overshadowing any of the other classes. Wizard damage is a little light, but it was always a little light at low levels. I also figure with the changes in monster design such as using more lower level monsters paired with a high level monster will still allow AoE damage to be effective. 5E seems like they did a much better job figuring out how to make changes that toned down the overall power, while maintaining the feel of the game.

I really like the toned down magic items and gold. It's going to feel like something special to buy even a suit of Full Plate Armor in 5E. Finding a +1 magic sword feels like a big deal. I like the feeling of magic items being unique. Makes the game more like Lord of the Rings than a video game with tons of items being needed to play. Overall, 5E seems like a well-designed system so far.

Even the monster design with legendary and lair actions gets the creative DM juices flowing. You can finally make an evil priest enemy that can take advantage of his temple as a weapon or the evil artifact item his god gave him in a mechanically meaningful way. I spent some time designing a nasty evil priest with a temple that will make life most unpleasant for the players.

Yes, i agree with all of that. Having creative, flexible magic was always the core of D&D (to me) and they brought that back to the forefront. Furthermore, divorcing magic item acquisition as an expected part of character advancement was not something i expected from 5e....but i absolutely love it.
 

Nebulous

Legend
And as i have said elsewhere, the base flexibility of the game makes it so easy to add more complex rules, such as layering on 13th Age monster powers to make some creatures a little more interesting. And of course tinkering with the legendary actions and lair actions, there's infinite room for customization, such as even just giving a boss Kuo-toa priest a little oomph, based solely on what the DM feels is appropriate.
 

Mistwell

Crusty Old Meatwad (he/him)
I don't know, I orginaly just wanted to come in and express my disappointment, I even wanted to refrence my funny happy feeling at the kender thing... I just wanted to say "I dislike OGL and don't want it back" then I felt I had to justify my opionon, then I felt attacked... now I am super depressed.

I just want some of these people to say "Hey, there was good and bad, and it's not right to say any one of us has all the answers.." I want to feel that someone read what I wrote and that it mattered. I want someone to think about the other side of the coin and just I don't know. I'm kinda just typing now.

My goal is to come to the message board and stand up for a belief process that gets very little traction... I guess I just want to remind everyone that not everyone wants an OGL...

I agree with a lot of what you said (not all of it, but plenty). However, I agreed with it before you wrote it too. I don't think anyone who disagrees with it will change their mind at this point. We have pretty much all the facts we're ever going to get, and reasonable minds can and do disagree about this topic. It's OK that people see it differently.

I'm just not sure "stand up for your belief" does anything on this sort of topic anymore.

But if what you were looking for was some indication that there are those who agree with you, that you're not entirely alone in your views, that someone read what you wrote and that it resonated...well, there you have it, much of it did with me.
 

But if what you were looking for was some indication that there are those who agree with you, that you're not entirely alone in your views, that someone read what you wrote and that it resonated...well, there you have it, much of it did with me.
thank you... I think I'll step back from this thread for a while now...
 

Mercurius

Legend
What constitutes a "large segment"? A majority? Or, do you have a number in mind? Do you know how many people did embrace it, to know the segment that did take it on was "not large"?

Let's not get lost in semantics here, Umbran. A lot of your response to me seems to be protesting my word usage, and to be honest I just don't have the energy or interest for an endless back and forth of proper word usage. I'm just not enough of a word fetishist to be too particular with what I say, at least on a hobbyist message board! The point being, let's look to the spirit and not the letter of the law (and words).

With that in mind, I will try to clarify what I mean as best I can. To start, what I mean by "large segment" is "large enough for WotC to start working on a new edition just a few years into the edition cycle, with no new material published after around four years." That to me is significant. I don't have a particular number in mind, but evidently WotC did - and it was large enough for what happened to happen. So if you want more specific, accurate language, change "large segment" to "large enough segment for WotC to deem it worth continuing beyond a few years."

This sort of thing is actually a contributing factor in edition warring. Use of vague language that will mean different things to different people, and thoroughly unsupportable by real data. We don't have hard data. We should not speak as if we do.

It is only "a contributing factor in edition warring" if people confuse talk of an edition's popularity with an edition's value or worth. The real factor in this regard is the knee-jerk reactionism that often accompanies such confusion. To be clear: An edition's popular does not inherently have anything to do with its worth or value or quality as a game, and vice versa. So this really shouldn't be an issue, unless the person reacting is so concerned with how popular their favored edition is.

Let me be clear again: it is *not* a negative criticism of an edition to say "It isn't as popular or widely embraced as the publisher hoped it would be." That is *not* edition warring. What might be more of a contributing factor is misconstruing that sort of statement as an attack on said edition. In other words, the contributing factor in edition warring has more to do with the way such statements are interpreted, not intended.

Is this information for which you have a citation, or are you assuming you know the reasons?

We know that a lot of people didn't like 4e. We know that WotC chose to create a new game. But, as they say, correlation does not imply causation. While, if you were forced to bet, this would probably not be the worse bet you could make, it still remains that there could have been other reasons for the change.

Sure, fine, there are always any number of possibilities. But I'm going on what I've seen said time and time again, by Mearls and others, as well as simple inference from the fact that 4E was effectively dead in the water after four years, and that last year was probably really just pushing out stuff that was already finished. That speaks for itself, doesn't it?

Again, I'm not bagging on 4E - just pointing out the obvious. Four years to an edition cycle does not speak to a thriving, beloved edition (and it was really only three years of active expansion, with that fourth year being "pushing another year out").

I say this for a very simple reason - more important than, "How many people have embraced 4e?" is, "How much more can we do with 4e?" Combine this with the change in strategy with regards to the brand. Was 4e really a good platform upon which to base expansion into other media? 4e was a carefully crafted and balanced game - in that sense, it was perhaps the best constructed game the hobby has ever seen. But the problem with that tight construction, and the expectations that construction brings, is that it is, compared to other approaches, inflexible. That, more than how many folks had picked it up, may well have spelled its demise.

Your version of events is plausible. But so is mine. So, which one is right? You believe yours is. But do you know it, in the verifiable fact, sense? If not, why do you speak as if it is a verifiable fact, instead of a compelling interpretation of data?

Yes, I agree with some of what you say here, but it just seems like you are ignoring too much, such as the state and morale of the community. But it is a valid, interesting point you make - and I agree that there was a certain genius to the 4E design.

As for needing to verify everything one says as fact, come on Umbran - this is a message board, not the presentation of a dissertation! Also, I think you are interpreting my stand as "speaking as if it is a verifiable fact" rather than a "compelling interpretation of data" - that is your interpretation, not my intention. To be honest, as someone with strong Buddhist inclinations, just about all of my beliefs and perspectives are no more or less than a "compelling interpretation of data," for what its worth! I don't take anything I think or say as "verifiable fact."

And, here you have just missed a major point of going with an open license for 5e. If they have an open license, nobody has to wait for WotC to come out with more detailed modular options. Those could be built by 3rd parties!

??? This is just truly odd. Did I miss a major point simply because I didn't mention such a thing? I agree with you, but am not sure why you'd think otherwise? Or do you just want to find something to disagree with me about? :-S
 



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