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D&D 5E Thundertree (5ed Starter Box Set) Possible Spoilers

i want to add some special zombie weirdness. My version of Thundertree has a tree in the center of town that would get struck by lightening repeatedly for years but never burn down. It was a sign of good luck and the town grew around (pic in Ravenholme above). The night it burst into flame and was destroyed was when the volcano erupted 10 years ago. The whole town died with it...sort of.

Ash zombies can explode into poisonous gas when slain. Being killed by one turns you into one within a few rounds, but only inside town limits.
 

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Oh they killed her at 3rd level? No pc casualties? Interesting. Without poison resistance that breath weapon is a doozy

No, they drove her off, didn't kill her.

Clearly the Poison Protection saved their collective butts. If you have a cleric and you know you are going against a Green dragaon, NOT to have that cast on your party is per se negligence and will subject the party to multiple civil lawsuits!
 

No, they drove her off, didn't kill her.

Clearly the Poison Protection saved their collective butts. If you have a cleric and you know you are going against a Green dragaon, NOT to have that cast on your party is per se negligence and will subject the party to multiple civil lawsuits!

We have a dwarf cleric, but they're probably not going to know there is a dragon in the tower. However, because i made the druid Reidoth a sort of "ally/treasure" to Venomfang, I ruled that he has long had a doting adoration for the dragon, and the interior of his abode in Thundertree is decorated with a hand drawn portrait on the wall....


IF they see that first....well, it will be a clue.

 

We have a dwarf cleric, but they're probably not going to know there is a dragon in the tower. However, because i made the druid Reidoth a sort of "ally/treasure" to Venomfang, I ruled that he has long had a doting adoration for the dragon, and the interior of his abode in Thundertree is decorated with a hand drawn portrait on the wall....


IF they see that first....well, it will be a clue.


Our party used the pre-gens. The Folk Hero's background included her knowledge that a green dragon has taken up residence in Thundertree. Even if they did not have advance warning, as soon as Riedoloth tells them about the dragon, the cleric would have insisted on taking a long rest to get that spell. 32 years of playing D&D has taught them not to take dragons lightly.. especially when one is only 3rd level!
 

Yeah, i have no idea what is going to happen. I'll play it safe though and not have the dragon attack on sight unless directly provoked, but i'm almost positive the players won't do that, i know them pretty well.
 

I thought I'd add an account of how this went for my group.

I had some trouble figuring out how to get the group to go to Thundertree in the first place. Eventually I decided to use Gundren's map and Iarno Albrek as the hooks to get them there. When the party rescued Gundren from Cragmaw Castle, they couldn't find the map anywhere. Gundren remembered seeing a wizard once or twice around the castle, and they found a note under the pillow of one of the beds with just the two words "Thundertree" and "Venomfang" on it.

The wizard was none other than Iarno Albrek, who had escaped from the Redbrand Hideout and fled to Cragmaw Castle. While there, I decided, he got the idea of attempting to take over the whole lost mine operation for himself. Knowing that he would need powerful allies to challenge the Black Spider, he stole the map (right out from under King Grol's nose!) and went to Thundertree to enlist the aid of Venomfang.

The party had been deputized by Sildar Hallwinter, who set himself up as acting head of the constabulary in Phandalin. Tracking down Iarno was one of their assignments.

I also added one thing to the heirloom side quest: a locket with a portrait of Mirna's grandmother was in the herbalist's shop along with the emerald necklace. Mirna most wanted the locket back, so she told the PCs they could keep the necklace if they'd bring the locket to her.

So, once the group found out what Thundertree was, this was the situation:

1. The PCs' goal: get the map. Bring Iarno Albrek to justice.
2. Iarno had infiltrated the cultists, pretending to be one of them. This gave the PCs a roleplaying challenge to figure out which one of the identical masked figures was Iarno.
3. The cultists' plan/goal: they were attempting to sway Venomfang with treasure, bringing a tribute to her every day. (Note, I made Venomfang female just for variety.)
4. Iarno's plan/goal: he had been meeting with the dragon in secret, offering to sacrifice the cultists to her in return for her cooperation. He had also promised a share of the wealth of the mine when it was up and running again.
5. The dragon had persuaded Iarno to hand over the map to her for safekeeping as a pledge of his good intentions.
6. The dragon's plan/goal: she liked having the cultists bring her treasure every day, so she hadn't committed to helping Iarno (but she would when the cultists run out of offerings). She also was enjoying watching the politics and jockeying between the factions.
7. The druid's goal: cleanse the town and get rid of the dragon.

As the PCs approached Thundertree, I described the thick chlorine-scented fog hanging over the countryside and the brilliant green moss growing on the trees, thicker on the side closest to the town. When the PCs arrived, they first met the druid, who asked for their help in cleansing the town of twig blights and ash zombies. I used the suggestion from earlier in this thread this post on the WOTC forum about the druid giving them some herbs to sprinkle over the zombies to prevent them from rising again. While they were working their way through the town, they found the cultists holed up in their cottage. They pretended to be members of the cult themselves who were traveling without their masks (a bit silly, but I ran with it), and they learned that someone calling himself Aldor had recently arrived. They identified him as Iarno, whom they hadn't actually seen, because he was the only one with a black beard.

After they finished clearing out the town and retrieving the hidden jewels from the herbalist's shop, the party went to talk to the dragon. They learned that a "cultist" with a dark beard had been visiting her secretly, promising her wealth and sacrifices. They convinced the dragon to show them the map. They told her it had nothing to do with treasure and that "Aldor" had fooled her. Then they offered her the emerald necklace plus delivery of the cultists for her breakfast in exchange for the map. The dragon agreed.

Early the next morning, they went back to the cultists' cottage. They said they had been negotiating with the dragon and she was ready to work with the cult, so everyone needed to go to her tower right away. The cultists were excited and relieved, as they were almost out of treasure to give the dragon. Only Iarno was suspicious. When the rest of the cultists went into the tower to become dragon's breakfast, he faced the party and tried to fight them. They made short work of him, as he wasn't much of a challenge for a level 4 party. In retrospect, maybe I should have had him tell the rest of the cultists they had been betrayed, and brought them into the fight too. However, I wanted this to be mostly a roleplaying encounter for the PCs, so I guess it's not so bad.

The party dragged Iarno's body into the tower for the dragon to eat, traded the necklace for the map, and suggested that the dragon check out Cragmaw Castle as a much larger and better lair. She promised to look at it later. One player wanted to wait until she left and raid her hoard, but he was persuaded that it would not be fun to have a dragon chasing them for the rest of the adventure. As they headed back toward Phandalin through Neverwinter Wood, they saw the dragon flying south in the distance.
 
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Thanks for sharing!
I like how you set up the entire situation with the conflicting goals.

They convinced the dragon to show them the map. They told her it had nothing to do with treasure and that "Aldor" had fooled her.

That must have been quite the skill check they made considering the dragon has a large insight bonus (if I'm not mistaken) :)

How did you play this out?
 

That must have been quite the skill check they made considering the dragon has a large insight bonus (if I'm not mistaken) :)

How did you play this out?
We just roleplayed it; I didn't make them roll. To be honest, I forgot that the dragon's insight bonus could apply to the situation, but I'm not sure I would have made them roll anyway. This group is usually into roleplaying, but they're not doing it so much this time, either because they're learning a new system or because they all ended up making characters who don't socialize well. Maybe both. Anyway, it's been difficult to get them to engage with NPCs much in this campaign, so I was just thrilled they were talking to the dragon and wanted to encourage it. If they'd failed the roll, they'd probably just have attacked, and then it would likely have been a TPK.

One thing I enjoyed about the Venomfang encounter: while they were talking to her, I described just the tip of her tail tapping up and down the whole time, like a cat's. I think that made them nervous. :D
 
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