BryonD
Hero
This is certainly true. (though I think a lot of people would strongly dispute that 4e truly matches the "classic description of HP", the rest of your point stands without that)I believe that one of the most relevant/enlightened design decisions of 4e was to finally match the hp recovery mechanics with the classic description of HP. This cracked the door for decoupling HP recovery from magic. Therefore opening an entire spectrum of additional gaming options, such as removing the need for a dedicated healer, second wind, variable rest periods, the leader role, etc.
It is also true that for many, many people found the problems caused by the design decision to be among the most destructive and flawed.
Gamers on both sides play what they prefer.