That's an excellent plan for an escaped Iarno!
I do believe Iarno's fate would make for an excellent thread.
Thanks. It came to me abruptly, so I'm glad we had a break between sessions or it would have just been a random human slave.
It was an excellent battle, where we rolled initiative every round -- which really throws combat for a loop. Try it if you gave it up a while ago. We have a very efficient tracking system with whiteboard chips on magnets, so it's quick.
Yeah, we used a magnetic white chip board all through 4e. It's packed away somewhere now. We've done okay without it.
Last night I almost used the passive Initiative + Speed Factor from the DMG, but didn't get around to it and we did the old static initiative roll.
Hmm. Initiative every round. So just for PCs or monsters too? I guess to be fair it would have to be both sides. Or just roll once for each side and modify by Dex every round. Worth trying. Certainly throws in some unpredictability.
I've found, at least at low level, who goes first and who gets the jump on who is often the difference between life and death.