D&D 5E Revenge of Iarno Albrek

Agglomérante

First Post
Yeah, Iarno escaped in my campaign.

I was going to just throw him into the mix in Wave Echo Cave, but I recently discovered a weakness in the party's future that he could exploit, deliciously.

You know how the party's supposed to get 10% of mining profits (which Mearls pegged at 500 gp/month)? I'm going to have Iarno be the mastermind behind the attacks on the party's quarterly shipment of twenty-four 100 gp mithral ingots' worth of mine profits to Neverwinter.

What are your plans for your escaped Iarno?
 

log in or register to remove this ad

Well, as you saw in my other thread, our rogue stabbed him in the back after accidentally rescuing him from Cragmaw marauders. :) Oh, but the player was SO ecstatic. It was worth not saving Iarno for later. A fun way to wrap up loose ends.
 

If he escaped, he could easily disguise himself, get hired as the mine foreman, and begin funneling wealth out of the mine to his own devices. Left alone for long enough he could amass enough wealth to enact his plan to do whatever his diabolical little heart dreamed.

Personally, Id have him use that wealth and time to become a powerful wizard/sorcerer, and learn intense time magics, so he could enact his plan to go back in time and thwart the PCs from routing him.

Its silly, but attainable.
 

If he escaped, he could easily disguise himself, get hired as the mine foreman, and begin funneling wealth out of the mine to his own devices. Left alone for long enough he could amass enough wealth to enact his plan to do whatever his diabolical little heart dreamed.

Personally, Id have him use that wealth and time to become a powerful wizard/sorcerer, and learn intense time magics, so he could enact his plan to go back in time and thwart the PCs from routing him.

Its silly, but attainable.

The Forge of Spells in the mine could do something like that if you wanted it to.
 

Yeah, Iarno escaped in my campaign.

I was going to just throw him into the mix in Wave Echo Cave, but I recently discovered a weakness in the party's future that he could exploit, deliciously.

You know how the party's supposed to get 10% of mining profits (which Mearls pegged at 500 gp/month)? I'm going to have Iarno be the mastermind behind the attacks on the party's quarterly shipment of twenty-four 100 gp mithral ingots' worth of mine profits to Neverwinter.

What are your plans for your escaped Iarno?
He ended up reappearing (invisible) alongside Black Spider in Wave Echo Cave. Party successfully captured both alive and delivered them to Sildar in Phandalin. Later, Iarno was slain by Zhentarim mercenaries who kidnapped Black Spider from the holding cell. About this time, the party's cleric was anxious to try out his new animate dead spell upon reaching 5th level, but he wanted just the right corpse to command. His choice resulted in the creation of "Glazztaff"--the Zs are for "zombie".

Glazztaff accidentally played a key role in the battle against Venomfang: the dragon was reduced and webbed, and by coincidence, Glazztaff was webbed within melee range of the dragon. Glazzstaff just kept attacking, and, being a zombie, he was immune to the dragon's poison breath weapon, all the while Venomfang was burning his actions trying desperately (and feebly) to escape from the web as the party slowly slaughtered him at range.
 

He ended up reappearing (invisible) alongside Black Spider in Wave Echo Cave. Party successfully captured both alive and delivered them to Sildar in Phandalin. Later, Iarno was slain by Zhentarim mercenaries who kidnapped Black Spider from the holding cell. About this time, the party's cleric was anxious to try out his new animate dead spell upon reaching 5th level, but he wanted just the right corpse to command. His choice resulted in the creation of "Glazztaff"--the Zs are for "zombie".

Glazztaff accidentally played a key role in the battle against Venomfang: the dragon was reduced and webbed, and by coincidence, Glazztaff was webbed within melee range of the dragon. Glazzstaff just kept attacking, and, being a zombie, he was immune to the dragon's poison breath weapon, all the while Venomfang was burning his actions trying desperately (and feebly) to escape from the web as the party slowly slaughtered him at range.

I love D&D. :)
 

I had thought of him and the few surviving Redbrands that escaped making their way to Cragmaw Castle or Wave Echo Cave, but wasn't sure yet which or maybe both. The party is also seriously jonesing for revenge against a leading member of the Redbrands (an Assassin character I made up as the person who got the party halfling rogue in trouble with the Redbrands in the first place) after he killed the halfling during a fight that happened when the PC's returned from raiding the Redbrands hideout under the manor. I decided that Iarno had sent out the 3 Bugbears to try and assasinate Sildar where he was staying at the Townmasters hall. Since it was the middle of the night, the PC's walked back into town from the Manor on the hill and noticed all the lights were out around the Townmasters hall and heard the sounds of battle from within. They got there in time to help save Sildar, but the Assassin had killed the current Townmaster already and then killed the halfling rogue of the party on his way out the door.

I was controlling the rogue in addition to DMing and had been for a while because one player didn't want to play him any more and another player had brought in an extra character so we had a 6 person party and I just didn't need the extra work frankly. So I offed the little bugger and made the party bury him and the other casualties in the rain the next day! Also buried were the mother and father of the two kids the Redbrands had imprisoned in the Hideout The mom and kids got released from the hideout and the players just told them how to get out of the place instead of escorting them. You know how the southern most bridge is trapped to fall into the pit with more than 50 pounds of weight?? I rolled randomly to see what order they went in and even to see which of the bridges they would use. Mom picked wrong and went first, ending up dead in the pit with the body of her husband who the Redbrands had given to the Nothic as food.

Our elf Archer is half adopting them since she was friends with the mother. They were both kids in Thundertree before it fell to the volcano. I might actually have Sildar adopt the two orphans. He'll have plenty of time since our Noble fighter won the special election to be the new Townmaster instead of Halia!
 

Yeah, Iarno escaped in my campaign.

I was going to just throw him into the mix in Wave Echo Cave, but I recently discovered a weakness in the party's future that he could exploit, deliciously.

You know how the party's supposed to get 10% of mining profits (which Mearls pegged at 500 gp/month)? I'm going to have Iarno be the mastermind behind the attacks on the party's quarterly shipment of twenty-four 100 gp mithral ingots' worth of mine profits to Neverwinter.

What are your plans for your escaped Iarno?

In mine too. Kind of funny, once the party left the Redbrands hideout, they began arguing about what to do with the renegade wizard, at which point Iarno quaf's down the hidden potion of invisibility (they never searched him after subduing him).

I plan on using him later on. He'll want his glass staff back ;-)
 

If he escaped, he could easily disguise himself, get hired as the mine foreman, and begin funneling wealth out of the mine to his own devices. Left alone for long enough he could amass enough wealth to enact his plan to do whatever his diabolical little heart dreamed.

Personally, Id have him use that wealth and time to become a powerful wizard/sorcerer, and learn intense time magics, so he could enact his plan to go back in time and thwart the PCs from routing him.

Its silly, but attainable.

OMG I've spent so much time thinking about how to make time travel work in D&D.

I'd want to have the historical game's climactic combat captured (miniature grid photographed every round, PC actions, movement -- as much as possible anyway), backups of the character sheets, even seating locations around the table -- so when my group revisits the past, it all comes back and the players actually experience a weird simulated time travel, watching the rounds unfold precisely as they did years ago. You could capture it all with an iPhone positioned over the combat grid like a hanging lamp and just show the video (edited) up to the point where Iarno shows up. Position the minitatures.

Here's the problem: during the climactic battle, modern Iarno shows up and blows them all away. The future we all experienced never happened! End of campaign!

Or maybe that's not a problem. What a way to end the story for a bunch of 20th level PCs: your legacy never happened. You all died in Phandelin in the basement of an old manor house at 2nd level. You all died unknowns.

Roll up new characters! Who's DMing this time? What? You don't want me in the group anymore?
 

The weird thing is that Iarno was written as a coward, yet he has a scroll of fireball. He could absolutely and positively have blown the party away.
 

Remove ads

Top