D&D 5E Grappling - What am I missing?

And an alligator is more likely to try and drag you into the water too, biting and drowning you simultaneously. How would that be replicated in the rules?
By using the grapple rules as the stand? The alligator would use the "Moving a Grappled Creature" rule to drag the creature in the water. For the drowning part, I don't have my books with me, but aren't there rules for water hazards somewhere? DMG? Those would likely apply.

Also, there's obviously a difference between taking a lungful of air, going underwater when you're ready and causally swimming around vs. being violently pulled under and fighting for your life. (Alligators also vigorously twist around with their prey once it's pulled under, helping with the drowning/tenderizing). Again, no books on hand, but I know previous editions differentiated the two, usually based on your Con score.
 

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Yep. Just seems weird that it even needs to make a bite attack. Doesn't seem like it'd miss if it's holding someone in its teeth. Though I guess a natural 1 (fumble) could mean it chips a tooth and lets go...damn plate armor.

EDIT: There are probably a few exceptions, like the Marilith. It can automatically deal damage to a grappled target with its tail attack.

I'm in full plate. A crocodile has me in its mouth. It managed to hurt me last round, but I'm thrashing about, trying to avoid dying, and its teeth just hit metal. (i.e., my AC is high, and its attack didn't quite make it)

I'm a squishy wizard in a robe. The croc has me in its mouth. I'm whomping on its head with my staff to distract it as I cast a spell, and even though it's not really hurting the critter, it's distracted enough that it can't successfully thrash me around. (i.e., it rolled low on its attack roll)



I had a gator-hydra hybrid grab a PC and drag him into the swamp to drown him. Of course, he would have died from HP damage due to repeated 'biting' long before he would have run out of air by the official rules, but in my mind the 'bite' also represented thrashing, dragging, and death-rolling, and once the prey is reduced to 0 HP, they drown.
 

"Most monsters, even with their high strength scores, have the Athletics/Acrobatics checks of a 1st level commoner."

I'm not sure where the idea that the typical monster (that isn't low level) is as easy to grapple as a commoner comes from. The defender chooses whether to use Str or Dex. Most creatures--especially after the lowest CRs--have a good modifier in at least one of those stats. We're looking at a +3 or higher for most of them, while a commoner has a +0. There is no penalty for not having proficiency, you just don't get the bonus. So a high Strength, in and of itself, does set you above anyone else who lacks proficiency. A low-level PC trained in Athletics has a better modifier, but that's part of the point of being trained. And Acrobatics only works for defense--so your low-level character needs to have a good Str and be trained in Athletics to really be outshining most opponents.

I'll admit that most people in our group didn't really notice the usefulness of grapple, so it's nice to see the ideas on here. The ability to keep them prone is pretty nice at giving the feel of "restraining" them even without imposing the actual condition--and throwing them off of ledges is always a neat trick.

I'd rule that a creature that is forced underwater, rather than intentionally holding its breath and going under, would start drowning immediately. It might be more effective to kill certain foes that way, but it's pretty situational and I'm going to bet the numbers favor just stabbing them more often than not.
 


"It might be more effective to kill certain foes that way, but it's pretty situational and I'm going to bet the numbers favor just stabbing them more often than not.

Why can't it be both? Drag them underwater, while stabbing them. (If you're a crocodile, stab them with your teeth.)

If you're a Dragonborn with brass/gold/red ancestry, and thus fire resistance: grapple them, drag them into a fire, and THEN shove them prone.

Fire. Water. What other hazards would any foe simply move out of... *if only they could*?
 
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I look forward to playing a grappling bard. Get that expertise in athletics, cutting words (decreases foe's grapple check), Enhance Ability spell and Enlarge spell (both increase your grapple check)...some nasty combinations there :)
 

wall of <damaging substance>

I want the generic version: Wall of Damage.

Wall of Radiance? (not to be confused with Pool of Radiance!)

One could drag a grappled target back and forth across a Blade Barrier, as well as Spike Growth.

If one Grapples and then Shoves the target prone, then ball bearings become redundant, and I don't know a "this effect hurts you but not me" tactic for ball bearings.
 

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