Flexor the Mighty!
18/100 Strength!
Yeah, the party should have started in town, and I should have figured that out from reading the module. But in my game for example the first encounter they hit was like 6-7 kobalds, and it was nearly a TPK. They rolled bad and had no idea about the kobald pack tactics, which was cool. So we get a PC death and the rest pretty beat up. So suppose since they are on the edge of town they pull out and hide while they recuperate and they then miss all the encounters in E1 and go back into town to see what is up after the huge dragon and army leave? So now they start episode 2 but are still L1 characters. Really now to keep them on the expected power curve I need to give them a free level. "hey we level for being wailed on in one fight in this edition, we will be L20 by the end of the week!"
What I did was just keep having them find caches of healing potions which was majorly lame and made me feel dirty to be honest. I may as well just fudge every attack roll against them. By the time they got to the keep they were all pretty messed up and had spent their HD on the short rest in an already ransacked house...that had a bunch of healing potions that were somehow missed by the ransackers. So once they got into the keep and were asked to go out into town they were like "are you f'ing crazy?" So I had to give them more healing potions, then more for the next mission, etc, so they would earn enough XP to level for E2. Then when they skipped most of the infiltration stuff from E2 they were behind and E3 was a slaughter. It says its not vital that they are L3 for that episode but I disagree.
This should have been through more editing and a stand alone adventure put in as the intro module. Let players go at their own pace without a beat the clock to save the world type deal. But WotC wants to get the Paizo AP stuff going.
What I did was just keep having them find caches of healing potions which was majorly lame and made me feel dirty to be honest. I may as well just fudge every attack roll against them. By the time they got to the keep they were all pretty messed up and had spent their HD on the short rest in an already ransacked house...that had a bunch of healing potions that were somehow missed by the ransackers. So once they got into the keep and were asked to go out into town they were like "are you f'ing crazy?" So I had to give them more healing potions, then more for the next mission, etc, so they would earn enough XP to level for E2. Then when they skipped most of the infiltration stuff from E2 they were behind and E3 was a slaughter. It says its not vital that they are L3 for that episode but I disagree.
This should have been through more editing and a stand alone adventure put in as the intro module. Let players go at their own pace without a beat the clock to save the world type deal. But WotC wants to get the Paizo AP stuff going.