dd.stevenson
Super KY
If the other party had a good reply, he'd not need to use the term rules lawyer
The other party does have a good reply: "Stop crapping over the group's play experience." Which is what "Don't be a rules laywer" means.
If the other party had a good reply, he'd not need to use the term rules lawyer
It seems like that might be a thor subject.
If you were in my game, I'd be giving you Inspiration for making me groan out loud and facepalm.
Just as long as he doesn't have to loki over his shoulder for GM reprisal. That would get odin fast.
Fair enough, but sometimes DMs don't fully realize the long term consequences of allowing or introducing certain things into their campaigns. Can anyone think of any seemingly innocuous things that a DM might be likely to mistakenly introduce into a campaign that could cause power problems down the road? Combinations of magic items and spells, etc?
In all seriousness, however, I have a standing offer that if a player makes me groan in game with a pun, they can have Inspiration--but they must do it in character; out of character doesn't count. Its provided quite a lot of amusement for the party.
I'm not sure that counts as a trap, given that it's explicitly called out in the rules.Well, one obvious one is the Hammer of Thunderbolts, Gauntlets of Ogre Power, and Girdle of Giant Strength.
Advantage is not equal to +5. The effective bonus depends on what you normally need to roll - if you need 11+, it's the same as +5. If you would normally need 16+, it's as if you had a +4 instead (you increase your chance of success from 25% to 44%). At the extreme end, if you need a natural 20, it's as if you had +1 (5% to 10%). On average, it's like +3.5, except not stacking.I'm sure an Oathbow can be abused (since it is already more powerful than a +5 bow), but I don't have my DMG in front of me.
To me, "rules lawyer" is not a pejorative--it just denotes someone with extensive knowledge of the rules. I am my table's resident rules lawyer and proud of it. The DM routinely consults me on tricky rules questions. Sometimes he overrules my interpretation, of course. That's fine. I'm the lawyer, but he's the judge.
The problem is the rules lawyers who can't seem to get it through their heads that there is a difference between "make an argument to the judge" and "argue with the judge."
I'm not sure that counts as a trap, given that it's explicitly called out in the rules.
Advantage is not equal to +5. The effective bonus depends on what you normally need to roll - if you need 11+, it's the same as +5. If you would normally need 16+, it's as if you had a +4 instead (you increase your chance of success from 25% to 44%). At the extreme end, if you need a natural 20, it's as if you had +1 (5% to 10%). On average, it's like +3.5, except not stacking.
1 6 0.95 0.9375 4.75 0.05 0.0975 14 21.1625 10.58125
2 7 0.95 0.91 4.2 0.05 0.0975 14 20.6125 10.30625
3 8 0.9 0.8775 4.55 0.05 0.0975 13.275 19.9625 9.98125
4 9 0.85 0.84 4.8 0.05 0.0975 12.55 19.2125 9.60625
5 10 0.8 0.7975 4.95 0.05 0.0975 11.825 18.3625 9.18125
6 11 0.75 0.75 5 0.05 0.0975 11.1 17.4125 8.70625
7 12 0.7 0.6975 4.95 0.05 0.0975 10.375 16.3625 8.18125
8 13 0.65 0.64 4.8 0.05 0.0975 9.65 15.2125 7.60625
9 14 0.6 0.5775 4.55 0.05 0.0975 8.925 13.9625 6.98125
10 15 0.55 0.51 4.2 0.05 0.0975 8.2 12.6125 6.30625
11 16 0.5 0.4375 3.75 0.05 0.0975 7.475 11.1625 5.58125
12 17 0.45 0.36 3.2 0.05 0.0975 6.75 9.6125 4.80625
13 18 0.4 0.2775 2.55 0.05 0.0975 6.025 7.9625 3.98125
14 19 0.35 0.19 1.8 0.05 0.0975 5.3 6.2125 3.10625
15 20 0.3 0.0975 0.95 0.05 0.0975 4.575 4.3625 2.18125
16 21 0.25 0.0975 0.95 0.05 0.0975 3.85 4.3625 2.18125
17 22 0.2 0.0975 0.95 0.05 0.0975 3.125 4.3625 2.18125
18 23 0.15 0.0975 0.95 0.05 0.0975 2.4 4.3625 2.18125
19 24 0.1 0.0975 0.95 0.05 0.0975 1.675 4.3625 2.18125
20 25 0.05 0.0975 0.95 0.05 0.0975 0.95 4.3625 2.18125