Dungeon Raiders: The Wolf's Den

"And . . . that's it. I think. Maybe," Aeiyan concludes.

He looks around for a broom. He realizes there wouldn't be one there.
He starts reaching down with the tip of his scimitar and trying to flip pieces of fallen zombie flesh out of the way toward an unused wall.

"So, does that statue have any value or significance left?"

He leaves the matter of mentioning who got wounded and who needs a rest up to the judgment of the others.
 

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Bartleby cleans of his scimitar, and slides it into its sheath. The black gummy substance doesn't wipe away cleanly like blood.

when he's done that, he begs to search the room.
 

Swift, not being much of one for sweeping or cleaning, especially of formerly undead body parts, cleans his own weapon and the helps Bartleby search
 

Everything seems to remain quiet after the battle, so you take your time and search the room thoroughly. You don't actually find any valuables here, although the onholy statue itself - while made of inexpensive metal - might probably be worth a few hundreds to a collector with a dubious taste. Or would have been, if you didn't damage it quite a bit. You console yourself with the thought that with its size and weight, you would have made quite a hilarious entrance if you brought it to town anyway. [You can study the statue further if you want, but so far I assumed you preferred not to touch it]

You also take a look at what is left of the zombies, and among their remains you find another silver pendant with a scythe-looking shape, similar to the ones you found in the ghoul's quarters, but this is definitely bigger and more solid. On the back side, it seems to have a pattern of studs.

Besides the door you came in through, there is only another, on the west wall. This door is made of solid brass and has three embedded locks.
 

Swift, Halfling Rogue 1

Can Swift tell without touching the door whether the bolts for any/all of the locks are in the 'locked' position? If he can, he will carefully study the door to see if it is locked. If he cannot, he will try to slide his dagger blade between the door and the jamb, and move it up/down to see if it hits the bolt of any of the locks.

If Swift determines that the door is locked by either of these methods, then he will attempt to pick the lock.

If Swift cannot see the bolts of the locks and his dagger will not fit between the door and its jamb, then he will try to open the door to see if it is locked, and if it is locked, then he will try to pick the lock.
 

Bartleby also approaches the door and offers what assistance he can.

(OOC: helping, so that Swift has advantage on the check).
 

Can Swift tell without touching the door whether the bolts for any/all of the locks are in the 'locked' position? If he can, he will carefully study the door to see if it is locked. If he cannot, he will try to slide his dagger blade between the door and the jamb, and move it up/down to see if it hits the bolt of any of the locks.

If Swift determines that the door is locked by either of these methods, then he will attempt to pick the lock.

If Swift cannot see the bolts of the locks and his dagger will not fit between the door and its jamb, then he will try to open the door to see if it is locked, and if it is locked, then he will try to pick the lock.

Bartleby also approaches the door and offers what assistance he can.

(OOC: helping, so that Swift has advantage on the check).

All three locks are in fact locked.

You are both proficient in using Thieves' Tools, but it won't be easy to help each other on the actual manual operations.

Before touching anything, you take some time to study the mechanisms together. This requires an Int check and a Wis. Here you do help each other:

- Bartleby grants advantage to Swift who makes the Int check + proficiency bonus
- Swift grants advantage to Bartleby who makes the Wis check + proficiency bonus

[OoC: this way, the one with the better score makes that roll]
 


Sulannus takes the strange amulet and turns it over in her hands, frowning. Similar in design as the other, but heavier and sturdier...and what were these little lumps?

A suspicion tickles in the back of her head. The object reminds her of something she's seen before. An icon in the shape of a sun, with subtle carvings on it that matched the indentations in what looked like a wall, but was actually one of the three vault doors to the catacombs of her House. This was cruder by far, but might it be similar?

She drifts up to the door as Bartleby and Swift confer, and holds the amulet up to the locks, to see if it might fit into each one in turn.
 

Having finished flipping as many pieces of zombie flesh out of the middle of the room as he conveniently can, Aeiyan turns to cleaning his scimitar.

He looks over at Rejik and asks, "How are you holding up? Do we need to take a break so you can patch that wound?"

[OOC: With the slow progress of the game, I have lost track of how many rests the party has taken, and who has how many hit points remaining. Our PCs are at 2nd level now, IIRC.]
 

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