It isn't pornographic but it has some hints of nudity in it and arguably the nudity makes the image work.
Well, here's a major point - humans are strange beasts, such that "hints of nudity" and actual nudity are qualitatively different things.
It isn't pornographic but it has some hints of nudity in it and arguably the nudity makes the image work.
Well I use vector software, so there are no pixels until I export the image to bitmap format.
Consider that I create hundreds of maps each year.
And you figure my point about "rehearsal" didn't apply?
Come on, dude.
I have no problem with it but it seems to be a phobia in our times and culture (U.S.A.) and because of that, I think you have to be careful of your audience. Ask yourself, can this effect be accomplished with non-nude figures.
Well, here's a major point - humans are strange beasts, such that "hints of nudity" and actual nudity are qualitatively different things.
I think we may be in agreement that exploration of the experience, much less the sensations of attraction and sexual encounters cannot be the theme of play if that play is not to become simply a means of self gratification or something way more personal than the term "game" usually represents. That is why the mechanics and attributes come in; it is somewhat akin to realistic combat. Some folk like to explore a sort of wierd "glorious bashing" surrogate for fighting that is anything but realistic, but generally all that is required of game combat is the outcome - the story, rather than the experience (which is what I mean is sought when I say "exploration" is the theme of play). After all, the experience of getting a ruptured spleen is one that few people genuinely want to explore... in the same way, sexual experience is best explored outside the RPG context, as I see it.While I admire your optimism here, can you think of anything less essential regarding a person's sexuality than the mere mechanical measurements of attraction? How can we possibly say that's meaningful exploration of the theme?
I think we may be in agreement that exploration of the experience, much less the sensations of attraction and sexual encounters cannot be the theme of play if that play is not to become simply a means of self gratification or something way more personal than the term "game" usually represents. That is why the mechanics and attributes come in; it is somewhat akin to realistic combat.
Nevertheless, the exploration of how attraction and sexual congress affect other interactions - business, politics or just everyday life, "soap opera" style - is a common topic of examination in diverse media and could, I think, work well in RPGs if the supporting systems to "abstract" the erotic bit were sufficiently strong.