Nergal Pendragon
First Post
Comparing 5E to earlier editions has taught at least my group that there have been some continued mistakes over multiple editions. For example:
1) We've been playing attacks of opportunity wrong for years, due to a misreading of the 3E PHB and the vague wording being carried over to Pathfinder. The result has been a much more lethal game and fighters coming to value taunting their enemies into coming to them.
2) We rely way, way too much on overly-complex schemes to counter the infinity+3 magical protections that BBEGs have in prior editions (due in no small part to player ingenuity inventing those protections).
3) Our dice hate us. No one in the group saw critical hits in the old rules often enough for any of us to remember the rules.
4) We relied way, way too much on quirks of mechanical rules to accomplish some of our amazing victories than upon roleplaying.
5) We're insane. Every single one of us is utterly certifiable. The poor DM is already having to come up with a set of advantage/disadvantage tables based on uses of chandeliers, covering everything from dropping them on people and swinging on them while attacking to using them as wrecking balls and leashes.
I can't wait to see what happens when we hit level 2.
1) We've been playing attacks of opportunity wrong for years, due to a misreading of the 3E PHB and the vague wording being carried over to Pathfinder. The result has been a much more lethal game and fighters coming to value taunting their enemies into coming to them.
2) We rely way, way too much on overly-complex schemes to counter the infinity+3 magical protections that BBEGs have in prior editions (due in no small part to player ingenuity inventing those protections).
3) Our dice hate us. No one in the group saw critical hits in the old rules often enough for any of us to remember the rules.
4) We relied way, way too much on quirks of mechanical rules to accomplish some of our amazing victories than upon roleplaying.
5) We're insane. Every single one of us is utterly certifiable. The poor DM is already having to come up with a set of advantage/disadvantage tables based on uses of chandeliers, covering everything from dropping them on people and swinging on them while attacking to using them as wrecking balls and leashes.
I can't wait to see what happens when we hit level 2.
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