Celebrim
Legend
The more I think about it, the more I realize I actually have more problems with 2E than I thought I did. Plusses that are actually minuses, for example.
A couple of years back I tried to run 1e as a nostalgia game (even though I was the only person at the table that remembered it), and as a DM it was just so clunky that I could never go back, particularly on top of the problems I had with it at the time as a player. I didn't have the exact same problems with it I had at the time, but so many problems became so much more glaring.
I could house rule 1e/2e up to the standard I'd be happy with, but in doing so for my use I'd be reinventing a huge amount of 3e - reversing AC, treating NWP's more like skills, rebalancing the thief class so that it's actually useful and not just flavorful, rebalancing monks, rebalancing monsters to better extend the game above 10th level, etc. I can see that being attractive to some people who wanted a lighter weight version of 3e that was backwards compatible with 1e/2e, but I just don't need it.