D&D 5E (2014) Favored Enemy needs a simple Damage +2

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First Post
This small change has improved the class that is lower than the others.
Damage +5 (ST or DX) +3 (magic weapon) +2 (Favored Enemy) = +10 in damage rolls in high levels


Other suggestions:
Primeval Awareness and Beast Master archetype needs a rebuild (to better of course).
 

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Nah.
Favored Enemy is an Exploration and Social class feature in 5th edition.
Not a Combat class Feature.
Ranger gets their damage from spells and subclasses.
It's better that way. Avoids the "favored enemy" problem.
 

Ranger is very weak in this edition, this damage +2 is a complement (my Ranger is level 11 in Rise of Tiamat).

I know use the recall information of Favored Enemy, but all Ranger traits is a joke near a Paladin (with its 25 spells VS 11 spells for Ranger).
 

Nah.
Favored Enemy is an Exploration and Social class feature in 5th edition.
Not a Combat class Feature.
Ranger gets their damage from spells and subclasses.
It's better that way. Avoids the "favored enemy" problem.

Favored enemy problem?
Man, +2 damage would look like the Barbarian's Fury who only much more limited and weak in high level.
 

Favored enemy problem?
Man, +2 damage would look like the Barbarian's Fury who only much more limited and weak in high level.

The favored enemy problem is:
if you make a class's effectiveness greatly increase vs a type of enemy, you force a sticky situation on the DM.

Either the DM increases the frequency of that enemy type in order to make that class good or doesn't an the class is weaken.
AND
If the DM suggests the type to choose, the DM is still deciding the classes fate.

That's why favored enemy was moved to the rarer part of the game (survival and wilderness skill) and broaden over the whole aspect so the class is more in tune with the campaign or banned entirely.
 

Hunter's Mark does this and more. Remember there are lots of class features hidden in the spells.

Beast master seems yucky. Hunter is fine.
 

The favored enemy problem is:
if you make a class's effectiveness greatly increase vs a type of enemy, you force a sticky situation on the DM.

Either the DM increases the frequency of that enemy type in order to make that class good or doesn't an the class is weaken.
AND
If the DM suggests the type to choose, the DM is still deciding the classes fate.

That's why favored enemy was moved to the rarer part of the game (survival and wilderness skill) and broaden over the whole aspect so the class is more in tune with the campaign or banned entirely.


You described undead for Clerics and Paladins.
They make the DM thinking exactly so as the undead. ;)
 


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