Pickles JG
First Post
Dead right another poor rule with too much sacred cow to lose. It makes undead encounters with a cleric really boring. I may drop it as the other channel divinity options are good.
Paladin spells = 15 + 10 (oaths)
Ranger spells = 11 (WTH!!!)
Need +2 damage for Ranger in D&D 5.1 and others improvements.
I think rangers are just fine. They do tons of damage, and I don't think they need an additional benefit. Obviously, YMMV, but I am far from convinced that this is a problem that needs solving.
You described undead for Clerics and Paladins.
They make the DM thinking exactly so as the undead.![]()
You may want to check this thread before dismissing Primeval Awareness.But the actual *Ranger* abilities are weak *and* bland. Favored enemy/terrain primeval awareness, etc.... just plain blech!
If you are trying to get the classes on par with each with regards to damage then you are really wasting your time because that is not what this edition is based around. If you want to do more damage then play a fighter with a background and skills in wilderness.