Yes, I'm pointing out how poor of an argument your little "mechanics don't matter because REALY ROLEPLAYERS don't care about numbers - they play rangers because ummm.. rangers!" is. My advise is if you don't care about balance or mechanics, great! But probably stay out of balance/mechanics threads.
The thread is about whether its appropriate to give a favored enemy damage boost. Paladins effectively get double the favored enemy bonus for 2 common favored enemies that on top of the pile of awesome they get.
I don't agree with the logic used.
Where does it end? You give the Ranger +2 because Paly has DS. Then you give Paly Archery fight style because Ranger has it. Then you give Ranger saving throw boosts, then give palys Summon Animals, then....
Different classes have different abilities, with different strengths and weaknesses.
Yes Palys get a combat boost against undead,but only when they Divine Smite, and gain no ability to track them. They also have lousy perception and stealth capabilities.
I am currently playing two characters... a Paladin, and a Ranger. When playing the Paladin, I often miss the Ranger capabilities... the opposite hardly ever happens.
If you want your Ranger to be better at melee fighiting... then fine, do whatever you want. But I think if you want to play a better fighter... play a fighter. Rangers give you other, non-melee, abilities (stealth, perception, archery, spells, terrain knowledge, etc)
I posted this in a different thread:
If you want to make the Ranger better, fine. But don't do it by making him more like the Fighter, improve his *ranger* aspects.
Things Like:
Give him more favored terrains
Give him more (non-combat) advantages regarding favored enemies, perhaps stealth, or perception checks or... whatever
Have Primeval Awareness give a general direction, and/or some indication of power level.
Boost his known spells by 2-3 (over time)
IOW, boost the things that make him a Ranger.