Jester David
Hero
Favoured enemy providing a damage bonus would be problematic.
First, it's a poor method of adjusting the class' damage output because it's inconsistent. In campaigns with lots of the appropriate monster, it's too good, and in games with none, it's too weak. There's no real way to get a solid balance.
While the same could be said about Turn Undead, that's such an archetypal power it'd be hard to leave out. It gets grandfathered in. Favoured enemy doesn't have the same name value, really only existing in 3e.
Second, the categories are really broad. You get three favoured enemies but choose from a list of 14. The bonus might not apply often. Especially of they take the humanoid option.
Because it doesn't come up often, it's super easy to forget.
Third, option also doesn't scale very well. +2 to damage versus goblins and orcs sounds great at 1st level, but doesn't seem so hot at 10th level when you haven't seen a goblin in five levels. And +2 to damage to anything seems "meh" at level 10.
Fourth, there's the tracking problem. You don't always know what type something is, especially if you're DM is describing this and not giving you a detailed stat block. It makes it harder for the DM to surprise people, when the player has to ask if they can apply their bonus or not.
First, it's a poor method of adjusting the class' damage output because it's inconsistent. In campaigns with lots of the appropriate monster, it's too good, and in games with none, it's too weak. There's no real way to get a solid balance.
While the same could be said about Turn Undead, that's such an archetypal power it'd be hard to leave out. It gets grandfathered in. Favoured enemy doesn't have the same name value, really only existing in 3e.
Second, the categories are really broad. You get three favoured enemies but choose from a list of 14. The bonus might not apply often. Especially of they take the humanoid option.
Because it doesn't come up often, it's super easy to forget.
Third, option also doesn't scale very well. +2 to damage versus goblins and orcs sounds great at 1st level, but doesn't seem so hot at 10th level when you haven't seen a goblin in five levels. And +2 to damage to anything seems "meh" at level 10.
Fourth, there's the tracking problem. You don't always know what type something is, especially if you're DM is describing this and not giving you a detailed stat block. It makes it harder for the DM to surprise people, when the player has to ask if they can apply their bonus or not.