D&D 5E (2014) Favored Enemy needs a simple Damage +2

Spells like Ensnaring Strike, Hunter's Mark, Lightning Arrow and others are very good but still does not place the class at the same level of the others.

Needs improvements urgently.

No, it doesn't.
The 5th edition ranger is not a fighter+ like 1st and 2nd, a specialized glass cannon like 3rd, or a raw striker like 4th.

The 5th edition ranger is an exploration class. It specializes in wilderness survival, self sufficiency, and ambushes.
If you want to just kill stuff, be a fighter.
 

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No, it doesn't.
The 5th edition ranger is not a fighter+ like 1st and 2nd, a specialized glass cannon like 3rd, or a raw striker like 4th.

The 5th edition ranger is an exploration class. It specializes in wilderness survival, self sufficiency, and ambushes.
If you want to just kill stuff, be a fighter.


No thanks.

5 edition Ranger has very subtle straits and a buged archetype.
Others classes have very powerful effects for exploration of system, not only in battle.
 
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Indomitable Might and Primal Champion (Barbarian)
Magical Secrets (Bard)
Divine Intervention and Domain varieties (Cleric)
Quivering Palm (Monk)
Divine Smite and Find Steed (Paladin)


Some examples of large effects that the Ranger has no equivalent in power, and many others.
Among other words, the Ranger is not the best or what he intends to do.
 
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Indomitable Might and Primal Champion (Barbarian)
Magical Secrets (Bard)
Divine Intervention and Domain varieties (Cleric)
Quivering Palm (Monk)
Divine Smite and Find Steed (Paladin)


Some examples of large effects that the Ranger has no equivalent in power, and many others.
Among other words, the Ranger is not the best or what he intends to do.

The question is:
What exactly do you think the Ranger is intended to do?
 

Apparently, since we don't spend a sizable amount of time farting around safe towns. I play D&D, where sizable towns normally have some kind of monsters hiding in a 1 mile radius, be they sewers, or what not. Otherwise I guess the ranger can know that an area is safe for about a whole 1 minute per spell level sacrificed. The ability is actually pretty lame, not some uber utility ability.

Did I insult you or something? There's an awful lot of vitriol in this post for no reason. My point is this: In the average D&D town, you, as a person, may expect there to be some sort of monster there (since you are playing a game) but you, as a character, should not, since the entire world isn't constantly overrun with monsters in the average D&D campaign. Being able to tell what it is can be very helpful, and you've done nothing to prove differently other than to say "Nuh uh, pretty lame." Besides, nobody said it was an uber utility ability. It's a nice ability was some good use, not a game changer.

Sorry man, just because you've written a lot on how to make a speed bump companion suck less doesnt make them good. Paladins get a better animal companion a 2nd level spell and don't have to crap away their damage.

Did you bother to actually read what I've written about them? Because you've written exactly nothing on how the animal companion is worse than a 2nd Level spell, just to say that it is.
 

I've written a tonnnnnn about the animal companions and their use. So have other people. They are not a trap option. In fact, they look like it on the front, but are actually very potent in their own right. I will not repost the reasons why here.
I'm interested in reading what's been said in favor of animal companions. Can you point me to some of your (or other people's) writings on the subject?
 

Did I insult you or something? There's an awful lot of vitriol in this post for no reason. My point is this: In the average D&D town, you, as a person, may expect there to be some sort of monster there (since you are playing a game) but you, as a character, should not, since the entire world isn't constantly overrun with monsters in the average D&D campaign. Being able to tell what it is can be very helpful, and you've done nothing to prove differently other than to say "Nuh uh, pretty lame." Besides, nobody said it was an uber utility ability. It's a nice ability was some good use, not a game changer.

Sorry wans't my intent to be hostile, it was joking in my head, but tone can be hard to convey.

My character would, since their experience has told them there's a huge amount of monsters all over the place. In the day of my current game, the characters faced some giant centipedes, a shadow, a carrion crawler, a swarm of undead ravens, a couple dretch and a variety of haunts. All of which was inside an abandoned courthouse on the outskirts of town. Heck, the warlock has an imp familiar, to that means the ranger would always ping for fiends (since it cant differentiate). Its really the super short duration that makes it pretty mediocre. Its of rather limited use, not the gem that the guy in the other thread was making it out to be.

Did you bother to actually read what I've written about them? Because you've written exactly nothing on how the animal companion is worse than a 2nd Level spell, just to say that it is.

You didnt link it, or repost so no. I have however outlined how the paladin's mount can act independently, unlike the ranger's companion. Meaning it can take the help action every turn (or attack). It has a 1 mile telepathic bond and can communicate intelligently (6 Int, speaks one language). Plus the ranger comes off like a jerk for just grabbing a new wolf every time his previous one died. The paladin's mount at least isn't some real animal being sent to its doom.
 

The difference between me and you is:
- I'm playing with Ranger several months.
- And you only read the text of the class.

I have the feeling about the Ranger Hunter weakness.
 

The question is:
What exactly do you think the Ranger is intended to do?

- The Ranger needs to be less dependent on the DM to show their abilities.
- Owning a mechanic to exploit the weaknesses of your Favorite Enemies (before of level 4).
- Use nature as no one (that it already does).
 
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- The Ranger needs to be less dependent on the DM to show their abilities.
- Owning a mechanic to exploit the weaknesses of your Favorite Enemies (before of level 4).
- Use nature as no one (that it already does).


I agree on the first part.

The second point. Making Favored enemies a focus is bad. The Ranger either comes of as overpowered (1st edition) or very weak (3rd edition). It also contradicts the first part. If favored enemy is strong, then it is DM dependent. That's why It's a moderate skill boost.

You can't have ranger have a strong FE bonus and not be DM dependent.
 

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