I must have imagined all the dart specialists, blade singers, and broken stuff I did with skills & powers when that came out then.
Some people put numbers first, some don't. D&D and almost every other rpg in existence is prone to some kind of optimization and number crunching for the most part.
But to each their own, for about 5 years back in the 90's I was a huge white wolf fan, and did the same thing and got into the same discussions, about the game not being about the numbers when it clearly was you could totally break the math and abuse the mechanics of that game too and it was supposed to be a new age of "roleplaying".
I played Bladesingers all the time and you really didn't have to worry too much about number crunching except for the usual +5 sword, girdle of giant strength, elven chain etc...