D&D 5E (2024) ADHD Medication Design Challenge: Let's skin this cat.

What should Steampunkette design next?


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I was torn between magic items and spells, but chose spells. I could use some cool bad-guy spells from clerics of evil gods. I recall using the old powers and pantheons books for FR and limiting spells to certain gods. Gave them a flavor- much like 11 herbs and spices.
 

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Feats.
but, it depends on how class is open to customization.
I is barbarian that has only 6 choices, 5 ASI's and subclass or more like warlock where is 5 ASI's, 15 spells, 10 invocations and 4 mystic arcanums(can be counted as additional spells) and 4 even cantrips if you feel like splitting hairs.

if a class has over 10 levels 25 features to gain, some preselected, some open feat slots, what would that ratio be?

3.5e fighter with just open feat slots, semi limited like subclasses or just rigid take or leave it?

to me, if there is 25 slots,

6 should be rigid,
if fighter is an example, those can be extra attack, action surge, second wind.
4 semi limited: subclass slots.
15 open feat slots. or maybe less, depending on how much you want to clutter each class with things to do.

OFC, feats should be both "active" and "passive".

active being, you must decide to use them, and probably only one can be used per specific action, maybe some can combine.
and passive; just number improvements. More HP, more AC, better saves, more attacks, more and better skills, more usages of already acquired active feats, more speed.
 

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