I see your point quite clearly. I'm pointing out that you are missing Hussar's point.
Three revisions and rereleases in nine years is not evergreen. That's the opposite of evergreen.
Obviously you are missing my point if you repeat this rebuttal.
Hussar's point relies on the idea that a revision means the system isn't "evergreen". But neither 3.5 nor PF support that premise and a look at the history shows the opposite.
3E was very much still completely green when 3.5 came out. 3E was still booming. So any conclusion tied "it was needed" is flawed. You can do a revision because sales are flagging and your product is no longer green. But that is not the only reason. Hussar's argument is stuck on the faulty assumption that this is the only explanation.
Why did they need to "put their own stamp" on it? If 3.5 was thriving and evergreen, why not just release the game as it was, adding their own branding and support?
Because they wanted it to be Paizo's game and brand associated with them. They also said they had some changes they they simply liked.
If it wasn't thriving, why would they invest in it? (I think they thought it was thriving. Their poster literally said "3.5 Thrives")
Why the big year-long playtest? 1e lasted 10 years, 2e lasted 10 years (and that's with some pretty crappy business practices). If 3.5 was so strong, why go through all that trouble and expense? It was abandoned by WotC, all they had to do was release the OGL material in their own trade dress and rake in the money.
Who would they "rake in the money" if it was failing?
Paizo has made community involvement a huge foundation of their business model. Again, you are pointing at something that had nothing whatsoever to do with poor sales and proclaiming a connection.
I'm not seeing any argument other than, "Nuh-uh. 3e/3.5/Pathfinder all count as one game, so it's evergreen." When the whole point that Hussar and I are making is that the fact that you even have to make that argument is indicative of the problem.
Right, so we agree that you are missing the point.
If 3e had continued for 14 years maintaining that release schedule and no rebooting the whole system, I'd be right there with you. But we don't have that. We have three versions of the PHB, three versions of the MM, three versions of the DMG, and a high degree of duplication in all the following sourcebooks.
And huge sales throughout. What is the goal you are seeking?
At this point in 3E the number of "upcoming" titles was significant (ignoring the OGL/3PP onslaught) . 5E has a very sparse list, as motivated this thread.
3E was booming when 3.5 came out. If you are disputing that point, please flat out say it.
If the 3E rate of production was a bad thing, why was it booming when 3.5 came out?
Nothing you have said addresses my point that 3.5 was a CASH IN on success. When you look at a "reboot" from a very simplistic and out of context perspective it is easy to say that it means the system NEEDED it. But if you look at BOTH of the D20 reboots that you keep harping on, thoughtfully and in context, they demonstrate the exact opposite of need.
I'm just hearing edition warring rhetoric here, not any persuasive arguments.
Hussar is the one who used factually incorrect numbers to make a faulty comparison. Is that not edition war rhetoric? All I have done is correct him. The numbers he used are wrong and the resulting conclusion he based on his wrong numbers is also wrong.
Again, 3E was BOOMING when 3.5 came out. BOOMING is not failure under any definition. Cashing in on booming is being used to redefine history.
You either have to admit that 3E was booming when this happened and therefore not "indicative of a problem", or you can claim it was failing and NEEDED a reboot to save it, which will make you look silly to anyone who was around at the time.