How does one qualify for maneuvers in the Conan RPG?
Again, I really wasn't trying to derail this into a Conan discussion. Wrong forum for it.
But, to answer your question, each maneuver has a entry like a Feat, and maneuvers will have prerequisites. Some maneuvers have no prereqs, so any Character can use the maneuver at 1st level and up. An example is the
Feint. Any character can attempt a feint if they spend the action (It's a Standard Action unless the Improved Feint Feat is gained, at which point it can be a Move Action, allowing the feint to take place in the same round in which it was started) and make the roll (Bluff vs. Sense Motive).
Some maneuvers have specific requirements, but most characters will eventually gain the requirement, like the
Reposte. This maneuver allows the character to make an immediate free attack on his foe if the foe's attack is less than half the character's Parry AC. (If Parry AC 13, then an attack total of 6 or less would trigger the free attack.) The requirement is that the Base Parry Bonus (in Conan, the characters get Dodge and Parry bonuses at each level that are similar to Base Attack Bonuses) is +4 or greater.
See, the Reposte hides the fact that it is a hidden perk for the Soldier class, because Soldiers gain the Parry AC +4 at level 6 where as most of the other classes gain Parry AC +4 at level 8 or higher).
And, some maneuvers have very specific requirements--so much so that players can create unique combat styles for their characters based on the maneuver. For example, the Kip-Up allows a character to flip back to his feet from the prone position. A DC 20 Jump or Tumble check must be made when the character is knocked prone. If the throw is successful, the character immediately jumps back to his feet (but can be still victim to the Attack of Opportunity for standing up). Requirements for the Kip-Up, though, are quite specific: 5 Ranks in Jump or Tumble (Thus, the maneuver cannot be used until 2nd level at the earliest) and the Mobility Feat.
Characters without that specific combination of skill and feat will never be eligible to use the maneuver.
What are the main differentiators between classes?
There are nine base classes, and just about any type of character that you want to make can be made from combining these nine classes.
The first four are the extreme warrior types, native to the Hyborian Age. These three all have d10 hit die.
SOLDIER - anything from a city guardsman to strong arm in a band of thieves to a mercenary in an army.
BARBARIAN - Not just the "Conan" types, this class also includes any type of non-civilized people (Savage Picts and Kushites from the Black Coast are other popular barbarian types).
NOMAD - Possibly a little more civilized than a barbarian, but typically tied directly to horses.
BORDERER - What most would call a "Ranger". The Borderer lives and works on the fringe of civilization, usually with one foot among the civilized and one among the wilds. Traders and scouts would be good examples of a borderer.
We step down a notch in hit die to d8 with the next three, which are all typically civilized but rougher and tougher than the typical population.
THIEF - Any type, but usually based on a city with enough population from which to steal.
NOBLE - Because their upbringing usually includes the finest trainers (those that have adventuring in their blood)
PIRATE - Basically a thief that is moble on a ship. Pirates are typical on the Western coast and in the Vilayet Sea.
Then, the last two, are basically gifted civilians. These are d6 hit die characters (The Commoner class is d4 hit die).
SCHOLAR - A learned person who can read and write many languages and specializes in the Knowledge skills. This character makes the best Sorcerers.
TEMPTRESS - A neat character class that is usually female. Lady MacBeth, the Red Witch from Game of Thrones, and any generic foil who uses her sex to manipulate others and pull strings that only she can see, are all Temptresses.
ARE THERE OTHER CHARACTER CLASSES? Yes, you can find things in magazines and supplemental material. There are also some Prestige classes. And, if you really need something specific, you can create your own class or modify one of the ones provided in the game. But, I've never gotten excited about the other classes or paid much attention to the Prestige classes. Why? Because they're not necessary, and they're not really necessary for two main reasons.
1. There are three superb supplements that show a Conan GM how to modify the existing classes to fit what is needed. For example, the Barbarian character class is most suited for a Cimmerian barbarian like Conan (which makes a lot of sense, since the game is modeled after that character). What if you want a savage from the Black Kingdoms? Well, you change a couple of the class benefits, and, viola, the class fits barbarians from the Black Kingdoms well.
2. Those same supplements also do a fine job of showing the Conan GM how to combine the core classes into just about any type of character a person would want to play.
Need a Treasure Hunter? How about using a Pirate/Borderer? Or an Explorer? Flip it around and go Borderer/Pirate. Or, a Privateer? Try a Pirate/Soldier. Smuggler? Use a Pirate/Thief.
What about a Gypsy? Use a Temptress/Nomad. Bounty Hunter? Try using a Thief/Borderer. A Crime Lord? A Thief/Noble would do.
How about a Druid? Try Scholar/Borderer. An Assassin? A Soldier/Thief. A Shaman? Barbarian/Scholar. An Emissary? Try a Borderer/Noble. Guide? Borderer/Scholar. Outlaw? Borderer/Thief.
But, does a Pirate/Borderer multi-class have to be Treasure Hunter? And, does a Borderer/Pirate have to be an Explorer? Heck no! The characters are what you make them, and what is suggested is not the only way to create Treasure Hunters or Explorers. Your Shaman that you created by multi-classing Barbarian/Scholar will probably not be able to read! But there is enough about the Scholar class that will help a Barbarian classed character become a sorcerer for his people.
That should give you an idea of the less restrictive, loose class system used in the Conan RPG.