Opinions are subjective, but you can find objective measures of quality. For instance, if a ruleset contradicts itself, that's a problem. Or if it presents rules that don't make sense or can't be deciphered. Early versions of D&D suffered from a lot of those sorts of quality issues, making them, objectively, pretty bad.You are entitled to an opinion. It's not objective. You are entitled to pick a favorite.
To be fair, I’m mainly comparing the latest editions of D&D (5th) and RQ (6th). I do like D&D, a lot, but RQ is still a lot more logical and flexible. There is a RQ campaign coming out sometime this year about the Fall of Constantinople. I wouldn’t even dream of attempting to do that sort of thing with D&D - where you’d have to ignore vast portions of D&D tropes to be able to even begin considering it. That’s my point really.Other games - sure, including Chaosium's RuneQuest and related games - may have risen to that level earlier, but to claim that modern D&D is still 'rubish' in comparison to RQII requires a lot of bias.
To be fair, D&D being 'illogical' in that sense is a design choice that plays well to it's fanbase.To be fair, I’m mainly comparing the latest editions of D&D (5th) and RQ (6th). I do like D&D, a lot, but RQ is still a lot more logical and flexible.
To be fair, I’m mainly comparing the latest editions of D&D (5th) and RQ (6th). I do like D&D, a lot, but RQ is still a lot more logical and flexible. There is a RQ campaign coming out sometime this year about the Fall of Constantinople. I wouldn’t even dream of attempting to do that sort of thing with D&D - where you’d have to ignore vast portions of D&D tropes to be able to even begin considering it. That’s my point really.
Which isn’t entirely true. A lot of people like RuneQuest for it’s mythical feel. A lot of people just feel it’s better for adapting fantasy fiction - like Game Of Thrones for example - without having to get bogged down in artificial arguments about what Class a character is, and so forth, or fixated on gaining XP and levels. And for that reason it has everything to do with whether D&D is as good a system for fantasy as others that are available.Runequest's following (and even its creation) is almost entirely among people who do historical reenactment and who want nice easy non-abstract correspondence between the mechanics and individual actions. It's pretty much only that crowd that tends to "oooooh" and "aahhhhh" about how clever Runequest is. I’m happy for them, however it really has nothing to do with whether D&D (or Runequest) for that matter is a good system.
I have. It works really well - notably there will be a supplement called ‘Classic Fantasy’ coming out soon that addresses that precise need.I wouldn’t dream of trying to do a D&D style game with the RQ system either.
@SirAntoine, I have a small selection of favorite games/settings, probably in the 4-6 range. There is some crossover, especially when the system is the setting. The point I was raising is that me declaring a system "best" for everyone would be wrong.