Olaf the Stout
Hero
For me it's a case of being time poor, rather than lazy. With work, wife, kids and other interests, I don't think I'd be able to run a game if it wasn't for published adventures.
For me it's a case of being time poor, rather than lazy. With work, wife, kids and other interests, I don't think I'd be able to run a game if it wasn't for published adventures.
In my experience so far, 5E is very improv friendly. I can usually get at least 4 hours of play out of each hour of prep in a sandbox style setting -- write up a couple sites, a couple encounters and a few NPCs and from there it is all in the players' hands. They don't need to know that you did not have a set hex for that Banshee and Zombie Treant encounter that they stumbled upon or that the Tomb of the Night Chief appeared in the mountains because that is where they went.
It seems that in a number of threads, a certain subset of folks are very upset at the lack of adventures and such for 5E, to the point of suggesting they will "run out" of things to do with 5E in a year or so. While I would certainly like to see a more robust release schedule with both standalone modules and setting books (not to mention Dungeon and a Dragon back in publication) the idea that you would "run out" of stuff to do with D&D is just plain weird. It's D&D. One of the core conceits is that you, the DM, will be creating most of the game content (usually in conjunction with your players). Need a new and interesting magic item? Create it. Need a monster that the PCs have not faced before? Create it. Need to know what it costs and how long it takes to create a magic item? Decide. These aren't the burden of the DM, they are the joys!
For fear of of sounding like an in-my-day curmudgeon, are DMs these days just too lazy to make the game their own?
That's true, but I guarantee there are harried people out there that have 30 minutes before a game to scan through a pre-made module to remind them of what is happening, and that's all the time they have. Now I don't have kids and the people I game with don't have kids (which is surprising considering they're married), but even WE play for just 2 hours a week. Time is a luxury. And even with all that extra time I'm looking for shortcuts as well, and the main reason is because I HAVE invested endless hours over the years prepping sandbox games, and while it's fun, only 5 people in the world care about it. It's not worth the time/payoff, so I look for ways to ease my workload, because like you said, the players aren't going to know what I created or what was written in a book.
Besides, even with a premade module I add and tweak things to make it unique, it's never purely as written.
No, 5e will not gently hold your hand and tell you every little detail. You are expected to buck up and give it some thought yourself. It's part of being a good DM. The mark of a great DM is one that can look at the general and make it specific.
Obviously everyone is different but to me prepping for a premade module is more work intensive than prepping original content. Module writers don't know my players, first of all, and too often important information is buried in the prose (Pathfinder APs are especially bad about this -- I even asked James Jacobs about it and he said it was intentional since APs were purchased to read as often as be played). Modules are great for ideas and maps and sometimes cool encounters but usually they just don't make running the game any easier. Again, IME, the couple hours it takes prep a module for effective play is much better spend creating sandbox content.
i kinda sorta see what Reynard is talking about, but, I'd point out a different element - creating campaigns. There is a thread right now talking about "what is gold good for" that is getting lots of traffic. The fact that the 5e DMG spends several pages talking about downtime activities in broad strokes gets generally pooh poohed. "Why don't they tell us exactly what is involved in building a castle?" or "What does carousing really mean?" go the various criticisms. For me, as someone who started back with B/E D&D, my first thought is, "Well, why are you DMing? Isn't that my job to answer these questions?"
No, 5e will not gently hold your hand and tell you every little detail. You are expected to buck up and give it some thought yourself. It's part of being a good DM. The mark of a great DM is one that can look at the general and make it specific.