Evenglare
Adventurer
It doesn't run counter intuitive, because as a DM you either implement those items or you don't, that's the beauty of it. You as the DM can have as simplistic or hard core realism as you and your players like
RIght, but the baseline of the game is simplistic. If you play by the base then gold is worthless because there's nothing to spend it on. When you start to add the modules of upkeep blah blah. Then the game becomes extremely bookkeepy which is fine, but to me it's counter intuitive to that simple nature. So gold use is either non existent in a simple game, or the game becomes overtly complex with book keeping which requires the gold. By default the gold has very little value, but I guess it's not a bug it's a feature, right?