I made changes based on feedback. I tried balancing the defenders / attackers a bit more and added VP for villagers defending key areas and VP for the horde entering the village and not being dealt with immediately.
Village Fortifications:
- A 10 ft. wide moat encircles the village. The shallow water acts as difficult terrain.
- A 20ft tall stone wall encircles the village. Units can walk on top of it. A 10-ft.-by-10-ft. section of wall has AC 17, HP 40, and a Damage Threshold of 8
- A 15ft wide gate is the sole entrance into Shadowgrange. It’s made of wood reinforced with steel and has AC 16, HP 35, and a Damage Threshold of 2
- Any make-shift barricade made by the villagers is primarily wood and has AC 15, HP 15, and no Damage Threshold
Village Defenders:
Solos:
- Each PC; can be commanders
- 1 priest, Priestess Flora; can be a commander
- 2 thugs, the cathar commander Levi and retired commander Eckhardt; can be commanders
- 3 scouts, Silvia, Rosa, and Ann; can be commanders
Stands (10 identical creatures):
- 4 guards
- 10 commoners
- 1 clergy (treat these as Priests without Divine Eminence, no 2nd or 3rd level spells, and only 10 HP)
Zombie Horde side:
Special Traits:
- The undead do not fear their own destruction and auto-succeed morale checks
- Undead Fortitude: zombies with this ability can only use it once.
Solos:
- 1 cult fanatic, Rineta Smitt; can be a commander
- 3 ogre zombies; can’t be commanders
Stands:
- 40 zombies
- 2 skeletons
Village Objectives:
- destroy an ogre zombie solo = 1 VP, max 3
- destroy all skeletons = 1 VP
- destroy 100 zombies = 1 VP, max 6
- defeat the cult fanatic = 3 VP
- protect the gate = 1 VP per round if the village has two or more stands adjacent to the gate if it has not been reduced to 0 hit points, and if no enemy stands or solos are within 2 squares of the gate
- protect the breach = 1 VP per round if the village has two or more stands or solos adjacent to a breached wall/gate and an enemy stand or solo spent the round attacking through the breach
Horde Objectives:
- destroy a wall = 4 VP
- destroy the gates = 4 VP
- defeat a PC = 1 VP
- defeat 4 stands = 1 VP
- defeat 3 non-PC solos = 1 VP
- overrun the village = 1 VP per round if the horde has ten or more stands inside the village walls
Village Tactics:
- follow PC commands
- PCs given rings that permit telepathic communication amongst them and the other solos/commanders
Horde Tactics:
- the main unit comprised of 2 ogre zombie solos and 33 stands of zombies heads for the gate
- a unit of skeletal archers (2 stands) moves behind the main unit to fire at defenders on the walls
- a secondary unit of 1 ogre zombie solo and 5 stands of zombies heads for a back wall, regiment
- the cult fanatic commands her own unit of 2 zombie stands and hangs back until the Villagers acquire 5 VP, and then she moves into combat