I think these are good points.there are no Pathfinder players who have never heard of D&D.
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By that definition, most Pathfinder players are D&D brand evangelists
I think these are good points.there are no Pathfinder players who have never heard of D&D.
<snip>
By that definition, most Pathfinder players are D&D brand evangelists
I'm not saying it won't be the case in the future, but at present there are no Pathfinder players who have never heard of D&D.
I disagreeI'm not saying it won't be the case in the future, but at present there are no Pathfinder players who have never heard of D&D. There might be plenty of players who have only ever played Pathfinder and not D&D (I myself was one of them until 5E came out), but even the casual players know about D&D and the relationship between it and the game they are playing. So whether Pathfinder or D&D is on top of the RPG charts in 2016 or 2017 is immaterial to whether a movie would be successful or not.
Absolutely.As I understand it, two big studios are currently litigating the rights to make a D&D movie.
I think the D&D brand has far more market power than the Pathfinder brand.
I think these are good points.
I disagree
You have to keep both the gaming culture and popular culture in mind as co-existing but not the same thing.
If D&D stops being recognized as "the thing geeks do" by people who have never heard of Magic Missile, then the brand starts losing value fast.
They could shut down the RPG tomorrow and still make a successful D&D movie tomorrow. Agreed. But does it need the "D&D" name?
Again, if this is all that matters, why do 5E at all? What does 5E bring to the table that they didn't already have with 4E?
They want to maintain the brand value. If their value is $100 for movie rights and the second best brand is $3 for movie rights, then staying far and away the #1 isn't a concern. If two years from now their brand is worht $75 and #2 is worth $3.50, the fact that they are still vastly ahead of everyone else will not be the key issue. The fact that they lost 25% of the brand value will be.
We have gotten pretty deep on a tangent.
The bottom line is that the more people actively playing D&D, the more success D&D will have at all levels. (the game itself and the overall brand)
You can assume that the D&D brand is immune to human nature and changing focuses over time.
You can assume that people playing D&D will just keep playing "just because".
I assume that maintaining focus on the game and keeping the niche hobby fan base from waning is better for the brand than letting the fans interest wane.
ExactlyThe thing is, people who have never heard of Magic Missile have never heard of Pathfinder, either. Or WoD, or FATE, or any other tabletop RPG. If they're even aware that tabletop RPGs exist (thank you, Futurama / Big Bang Theory / Community), they lump them all together as D&D.
But you are treating it like it is a yes/no question.That kind of brand recognition is invaluable to movie companies and D&D has been a part of nerd culture for decades. As you've said, D&D has DEEP roots - it could collapse as a game tomorrow, and no other brand would eclipse it for a very long time.
It's cheaper to produce and it's OSR friendly. 4e was meant to be a lavish edition - on-line tools produced in-house, classes with hundreds of powers each, rapid pace of releases, LRF, encounters program with printed adventures, poster maps, tokens & swag - it was meant to grow the line beyond the bounds of reason, to bring in hordes of new players, and get everyone playing to subscribe to DDI to use the vaporware VTT, and rake in revenue in multiples of the entire estimated size of the RPG industry. When all that didn't work out, it was still a game with a design paradigm that required a lot of development effort to put out anything. And, it was unfamiliar to returning D&D fans who hadn't played since the 20th century - who, coincidentally, about the same time 4e was released, started being attracted to the somewhat overdue OSR come-back of the 80's D&D fad.Again, if this is all that matters, why do 5E at all? What does 5E bring to the table that they didn't already have with 4E?
Exactly
But will that last?
If geeks spend the next 5 years saying "Pathfinder" then people will start lumping everything under "Pathfinder". That is a long long way off. D&D has deep roots.
But the presumption that this is unwavering is not forward thinking.
There are a lot of shades of grey between the conditions of today and the Big Bang Theory of 2020 talking about Pathfinder. And every one of those shades reduced the brand value.
I suspect someone somewhere has done brand recognition surveys over the past decades and D&D has gone up and down within a range over that time.
If, hypothetically, the D&D output dropped to a couple APs with free 25 page pdfs per year, the downs would start being a lot more than the ups and sooner than later the range would start finding new lows.
If competitors offer good alternatives, the issue will only accelerate.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.