The Greek city-states should all be halflings. You know I'm right.
This is what prompted the question, as it turns out! Thanks for all the feedback.
You could riff on one of the Dungeoncraft articles that every major point in the world should have a secret behind it and say that players can only play a non-human race if they know the secret behind the race.
I'm generally a "unless there's a specific reason to outlaw something, it's something you can do." I then use the party to build the world and the adventure hooks - if there's a dragonborn, I'll use a lot of dragons, maybe include Akrhosia and Bael Turath, etc. If there's a dwarf, I'll use orcs and giants. If there's a gnome I'll use kobolds. If there's a cleric there's going to be some undead, if there's a ranger, there's suddenly a large forest, and on and on.
But in planning my next sandbox game, I'm thinking of more...additive design, where the characters are initially created with the basic rules and they "unlock" new rules as they complete adventures. Like, maybe the Rangers of the North will need some help, and so the players could go on that adventure and if they're successful, they can now make ranger characters. This'll require more flexible characters and parties than I'm used to in a more narrative design, but it might work OK for a sandbox feel.
Dragonborn would be perfect for the oriental empire to the west of the Sea of Dust.
I now want to base a campaign around Jesuit kung-fu.
Maybe the whole Protestant Reformation as wuxia.
"Come out and fight me, Master Pope! Your Ex Cathedra-style is no match for my Sola Scriptura Boxing!"
(why haven't I thought of this before??!??!)
*sigh* Why is it always dragonborn? I get that they're the new kids on the block, but bloody hell. D&D grew out of campaigns that were welcoming to balrogs and actual dragons as PCs, as long as the PCs were comfortable starting "low" and growing into that power over time. Nowadays, it feels like there's this huge NIMBY attitude from almost everyone who started up prior to 3e, and it just gets really frustrating after a while. I love dragonborn, for aesthetic as well as mechanical reasons (mostly aesthetic, though), and feeling like my preferences are always being put to the question is pretty damn wearying. (Inasmuch as anything from a niche hobby where I spend a small portion of my leisure time can be "wearying," of course--but I value that leisure time a lot!)
A+! This is exactly the kind of thing I like to hear. My favorite campaigns have always been the ones where both the players and the DM have to roll with the other's punches, adapting to fit. Everyone learns something and gets surprised that way.![]()
How would one go about learning this secret? Is the secret already pre-defined by the DM? Feels like it would be kind of a catch-22. Particularly if you play in a game where people aren't expected to switch characters often, and/or the DM expects you to "know" a secret she hasn't even chosen yet.
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Similar to the "race secret" bit above, I'm curious about how you'd handle this. What options would be default, and why? Would you accept player suggestions for new places to explore and/or new options that could be unlocked?
*sigh* Why is it always dragonborn? I get that they're the new kids on the block, but bloody hell. D&D grew out of campaigns that were welcoming to balrogs and actual dragons as PCs, as long as the PCs were comfortable starting "low" and growing into that power over time. Nowadays, it feels like there's this huge NIMBY attitude from almost everyone who started up prior to 3e, and it just gets really frustrating after a while. I love dragonborn, for aesthetic as well as mechanical reasons (mostly aesthetic, though), and feeling like my preferences are always being put to the question is pretty damn wearying. (Inasmuch as anything from a niche hobby where I spend a small portion of my leisure time can be "wearying," of course--but I value that leisure time a lot!)
If it makes you feel any better, I'm running a Dragonborn-only campaign soon.
Do tell![]()