JWO
First Post
As a player, I'll generally decide if I'm interested in joining a campaign based on whatever introductory information the DM puts forward, and then I'll pretty much accept whatever restrictions the DM decides on and then work from there. I'm never single-minded enough about a character concept that I've been unwilling to change in order to fit the campaign world. If it's totally ridiculous I might raise some questions but then I'll either go along with it or just quit and try to find someone else to play with.
As I see it, the DM is putting 99% of the effort in so they should have the final say in things like that. I had that opinion before I ever had a go at DMing.
I know it's not a totally fair comparison because D&D is a collaborative enterprise, but I see it as being kind of like starting to watch a TV show and then getting annoyed that it's a show about zombies when you want to watch a show about superheroes. Your options are to carry on watching the show and try to see the positives in it, or stop watching it and switch over to The Flash, or produce your own TV show, but you can't change the content of The Walking Dead...
As I see it, the DM is putting 99% of the effort in so they should have the final say in things like that. I had that opinion before I ever had a go at DMing.
I know it's not a totally fair comparison because D&D is a collaborative enterprise, but I see it as being kind of like starting to watch a TV show and then getting annoyed that it's a show about zombies when you want to watch a show about superheroes. Your options are to carry on watching the show and try to see the positives in it, or stop watching it and switch over to The Flash, or produce your own TV show, but you can't change the content of The Walking Dead...