Mercurius
Legend
There are so many different ways this thread could be addressed, and there's been a bunch of threads already addressing it, but there's something specific that I want to throw out there that seems clear now that I've actually started up a 5E campaign. We've played two sessions now and are loving the game. I've read some of the threads here that discuss what people most want or hope to see from WotC, etc, but I think I've stumbled upon what the game "really needs" - at least for my needs and, I think, many others.
This thought was partially inspired by the thread discussing DM laziness. I didn't read the thread, only title and briefly skimmed the first page, but my initial thought was, "No, we're not lazy - just busy." My guess is that most DMs are 30 or 40-somethings that have careers, kids, other interests - that aren't teens or 20-somethings with tons of free time. Yet at the same time, we are looking for an imaginative, creative experience with D&D - we are of an older generation that wasn't necessarily raised on video games, or if we were then we want something different in playing D&D. So consider those two factors together:
1. We are busy, have less time for preparing D&D games.
and
2. We want a creative and imaginative experience.
At first glance they seem mutually exclusive. If it were just the first, then we could buy what WotC is selling: run the basically self-contained latest story arc and then, by the time it is done, the next one is out. You don't even really need to make a world or do anything other than read the books that WotC publishes and wait for the next one. And so it goes. If it were just the first, the whole issue of "need" wouldn't be there - we'd be furiously writing and running our own games without the desire for published material because we've got all the time in the world and no, my two daughters aren't fighting in the room.
But the thing is, a large number of us fit BOTH factors. We want to be creative, to make our own worlds and tell our own stories, but we don't have a lot of time to do so, so we want external help. So what's the answer? Well, WotC has already given us part of it: A well-designed, simple and flexible core rule set. But its not enough, and unless we don't have the second factor, or what could be called creative need, the story arcs aren't the answer either. What do we need? I'll tell you:
We need building blocks.
What are building blocks? They are components that we put together and create a world and story around. They are encounters, short adventures, random tables, story ideas and hooks, NPCs, bits and pieces that can be combined into campaigns or plugged into already existing settings.
Let me give you an example. Imagine an online tool in which you could plug in certain parameters like level, terrain type, party size, difficulty, story elements, etc, click "submit" and be given a ready-made encounter or lair or even short adventure. Or imagine a series of books that offer a variety of plug-in mini adventures for different levels or tiers.
Maybe I'm just speaking for myself, but I'm guessing that others feel similarly. Of course there's a whole spectrum of folks, from those that want to follow the orthodox approach of playing the story arcs to the freestyle types that customize, create and house rule everything. But my guess is that there's a large chunk of folks between, a center of gravity if you will, of people who want to create their own worlds and tell their own stories, but want the raw materials and bits and pieces that take a ton of time to create on your own, but can be plugged into a living world. I know that for myself I take great pleasure in world creation, and I love dreaming up stories and campaign arcs, but I also like (even need) pieces to plug, from encounter ideas to NPCs to town layouts.
And what would be required for this to happen? One answer is this: an OGL. An OGL would open the flood-gates for people to happily produce anything their heart desires, which in turn could be used as building blocks for individual DMs. I would, of course, like to see WotC do some official products that would provide these building blocks, but it seems that they aren't straying from their earlier intention of having limited output.
I can guess what you're thinking: How is this different from any previous edition, but especially 3E with the OGL that created a veritable flood of product (for better or worse)? Well for one, the 5E game is perfectly designed for the type of approach that I'm advocating. It can be scaled in any direction, large or small, simple or complex, by-the-book(s) or ad hoc. It is ready made for the modularity that was core to its design, yet there's the problem that WotC has yet to take that next step and enable the modularity more fully, to provide for the building blocks to be created.
So my request for WotC is this: If you are not going to provide those building blocks yourself, please let others do so. It is high time for an OGL, which will in turn enable building blocks to be created and distributed. Ideally you will also create products that will set the tone, pave the way, and exemplify what is possible - a bar to be reached. But at the least, please don't stall the works for the creative out-pouring that is possible.
I've rambled too long. The building block part is the essence of what I'm trying to communicate. 5E needs modular parts and components that can be plugged into an existing campaign, to allow for free creativity but help with the nitty gritty of running a game.
Make it so, Mearls!
This thought was partially inspired by the thread discussing DM laziness. I didn't read the thread, only title and briefly skimmed the first page, but my initial thought was, "No, we're not lazy - just busy." My guess is that most DMs are 30 or 40-somethings that have careers, kids, other interests - that aren't teens or 20-somethings with tons of free time. Yet at the same time, we are looking for an imaginative, creative experience with D&D - we are of an older generation that wasn't necessarily raised on video games, or if we were then we want something different in playing D&D. So consider those two factors together:
1. We are busy, have less time for preparing D&D games.
and
2. We want a creative and imaginative experience.
At first glance they seem mutually exclusive. If it were just the first, then we could buy what WotC is selling: run the basically self-contained latest story arc and then, by the time it is done, the next one is out. You don't even really need to make a world or do anything other than read the books that WotC publishes and wait for the next one. And so it goes. If it were just the first, the whole issue of "need" wouldn't be there - we'd be furiously writing and running our own games without the desire for published material because we've got all the time in the world and no, my two daughters aren't fighting in the room.
But the thing is, a large number of us fit BOTH factors. We want to be creative, to make our own worlds and tell our own stories, but we don't have a lot of time to do so, so we want external help. So what's the answer? Well, WotC has already given us part of it: A well-designed, simple and flexible core rule set. But its not enough, and unless we don't have the second factor, or what could be called creative need, the story arcs aren't the answer either. What do we need? I'll tell you:
We need building blocks.
What are building blocks? They are components that we put together and create a world and story around. They are encounters, short adventures, random tables, story ideas and hooks, NPCs, bits and pieces that can be combined into campaigns or plugged into already existing settings.
Let me give you an example. Imagine an online tool in which you could plug in certain parameters like level, terrain type, party size, difficulty, story elements, etc, click "submit" and be given a ready-made encounter or lair or even short adventure. Or imagine a series of books that offer a variety of plug-in mini adventures for different levels or tiers.
Maybe I'm just speaking for myself, but I'm guessing that others feel similarly. Of course there's a whole spectrum of folks, from those that want to follow the orthodox approach of playing the story arcs to the freestyle types that customize, create and house rule everything. But my guess is that there's a large chunk of folks between, a center of gravity if you will, of people who want to create their own worlds and tell their own stories, but want the raw materials and bits and pieces that take a ton of time to create on your own, but can be plugged into a living world. I know that for myself I take great pleasure in world creation, and I love dreaming up stories and campaign arcs, but I also like (even need) pieces to plug, from encounter ideas to NPCs to town layouts.
And what would be required for this to happen? One answer is this: an OGL. An OGL would open the flood-gates for people to happily produce anything their heart desires, which in turn could be used as building blocks for individual DMs. I would, of course, like to see WotC do some official products that would provide these building blocks, but it seems that they aren't straying from their earlier intention of having limited output.
I can guess what you're thinking: How is this different from any previous edition, but especially 3E with the OGL that created a veritable flood of product (for better or worse)? Well for one, the 5E game is perfectly designed for the type of approach that I'm advocating. It can be scaled in any direction, large or small, simple or complex, by-the-book(s) or ad hoc. It is ready made for the modularity that was core to its design, yet there's the problem that WotC has yet to take that next step and enable the modularity more fully, to provide for the building blocks to be created.
So my request for WotC is this: If you are not going to provide those building blocks yourself, please let others do so. It is high time for an OGL, which will in turn enable building blocks to be created and distributed. Ideally you will also create products that will set the tone, pave the way, and exemplify what is possible - a bar to be reached. But at the least, please don't stall the works for the creative out-pouring that is possible.
I've rambled too long. The building block part is the essence of what I'm trying to communicate. 5E needs modular parts and components that can be plugged into an existing campaign, to allow for free creativity but help with the nitty gritty of running a game.
Make it so, Mearls!