Fralex
Explorer
No, 5e rejects the idea that the DM can't be trusted. I saw the distrust issue pop up a lot during the transition to previous editions ( including some folks worried about 5th). The argument made to me was that a game with lots of specific rules "prevented" a bad DM from ruining the game. I think 5e rejects this idea totally.
Yeah, I always thought it was kind of a weird way of thinking. I'd rather the game be designed under the assumption that the person running it will not be unfair to the others. Just let the bad DMs learn to be better. I mean, some general rules to help them know what they're allowed to do is fine, but if the players and DM are lead to feel like the rules are the weapons they must use to defend their choices, you're doing something wrong. Or the people playing it are doing something wrong.