Uller
Adventurer
Bribery: Offer players Inspiration to NOT take a short rest.
Or tell them there will be no Mt Dew and Cheetos until they complete 3 encounters without a rest.
Bribery: Offer players Inspiration to NOT take a short rest.
I'm finding that unless there's timed urgency within the game, the veteran players in my group will short rest after every single fight, just to get back encounter powers.
Some classes have many long-rest-recharge resources, some have none. Similarly, some have much more significant short-rest-recharge resources than others. Some simply have few rechargeable resources. In general, long-rest-recharge > short-rest-recharge > at-will, because it's assumed you get to use at-wills more than short-rest-recharge more than long-rest recharge, balancing the differences in power.
So, if you have many encounters between short rests, resources that recharge on a short rest will get used less often per encounter, making them less valuable. The most obvious illustration is no short rest at all. At that point, short-rest-recharge resources are exactly as available long-rest-recharge resources, even though they have been designed to be less powerful on the theory they will be more available.
So there's a ratio of round to encounters to short rests to long rests at which the various the various class abilities were designed to be roughly equal in usefulness over the course of the 'day.' That ratio is probably something like 302:1 or 24:81 - if your adventuring 'day' deviates by that consistently, the number/power of long-rest vs short-rest vs at-will resources will be, in effect, 'wrong' for your campaign.
Without reading all the other responses and only responding to OP:
My problem so far hasn't been with short rests, but with travel. During travel where there might be one encounter per day. If I make the encounter a normal encounter, the players plow through it. If I make it really difficult, they are worried about blowing through their 'daily' powers. I like 5th way more than 4th, but painting a horse with white stripes doesn't make it a zebra. There are still daily, encounter and at will powers. 5th didn't fix the issue of short encounter day. However, I do think this edition is much more balanced and easier to work with. I'm a little (extremely) tired so I hope this makes sense.