I'm A Banana
Potassium-Rich
So lets say I had a player who liked the idea of armor giving old-school DR. "Old school" because damage resistance in 5e is a half-damage binary state, rather than "subtract a bit off of every instance of damage."
She's aware of all the problems with using DR instead of AC (like, how it increases the fiddly math in the game to subtract a few HPs off of every attack rather than have a binary hit/miss system). She is fine with this. She wants armor to absorb damage, not make you harder to hit.
I'm not interested in changing the table rules for everyone - most of the players are fine with armor giving AC. This one prefers the fiddly bits, and I'd like to indulge her.
In 5e, how much DR should a point of AC be worth?
Let me know your thoughts!
She's aware of all the problems with using DR instead of AC (like, how it increases the fiddly math in the game to subtract a few HPs off of every attack rather than have a binary hit/miss system). She is fine with this. She wants armor to absorb damage, not make you harder to hit.
I'm not interested in changing the table rules for everyone - most of the players are fine with armor giving AC. This one prefers the fiddly bits, and I'd like to indulge her.
In 5e, how much DR should a point of AC be worth?
Let me know your thoughts!