MechaPilot
Explorer
So lets say I had a player who liked the idea of armor giving old-school DR. "Old school" because damage resistance in 5e is a half-damage binary state, rather than "subtract a bit off of every instance of damage."
She's aware of all the problems with using DR instead of AC (like, how it increases the fiddly math in the game to subtract a few HPs off of every attack rather than have a binary hit/miss system). She is fine with this. She wants armor to absorb damage, not make you harder to hit.
I'm not interested in changing the table rules for everyone - most of the players are fine with armor giving AC. This one prefers the fiddly bits, and I'd like to indulge her.
In 5e, how much DR should a point of AC be worth?
Let me know your thoughts!
In 5e, I think the way that DR which is not implemented as damage resistance would work best would be to apply it to total damage for the round. If you apply it to each individual attack, you run the risk of invalidating the threat of low level enemies even in huge mobs.
Alternately, I think that a pool of bonus HPs provided by the armor probably works best as an alternative to a granted AC bonus (but that's not what you asked for).
That said, if I were going to implement damage reduction on each attack I would do it this way:
Light armor: 1d4.
Medium armor: 1d6 or 1d8 depending on the armor.
Heavy armor: 1d10 or 1d12 (or 2d6 if you prefer) depending on the armor.
Shield: +1d4 to the die rolled from your armor.
The die rolling adds more time to each attack, but it reduces the invalidation of the threat of mobs of low level foes