Blue
Ravenous Bugblatter Beast of Traal
Also keep in mind that this means that she will be subject to many more "on-hit" effects than other PCs with the same armor. In a fight with wolves, for example, she's likely to be subjected to many more Strength saving throws (to avoid being knocked prone) than a similarly armored ally.
I'm still thinking about the whole system especially trying to work out fair change for one PC but not the whole party. But for this particular issue I'd suggest that if damage is reduced below 0, it's treated as a miss. So no Wolves knocking prone or OAs that stop movement.
Though I think that would work better with a soak die then a flat DR, so some small attack could occasionally still have effects and some large attacks could occasionally miss. But that's adding another layer of rolling which could slow things down.