CapnZapp
Legend
Which is best practice design:
Getting 19 ability score,
Getting proficiency saving throw, or
Getting advantage
For example, I'm designing a drinking horn that helps against alcohol, drinking contests; and poison in general.
Getting to count your Constitution as 19 when saving?
Or getting proficiency bonus on the roll?
Or advantage on the roll?
Which is the best design? In that it is helpful to many characters, useless to few, and broken to none?
One option is worthless if your Con is 20. This I feel to be instinctively okay.
But proficiency also seems like a natural choice. Too bad it's worthless to classes already proficient in Con saves.
Advantage is powerful, but perhaps mechanically inappropriate?
I haven't scoured the DMG for items. Feel free to point out any that answers my problem
Getting 19 ability score,
Getting proficiency saving throw, or
Getting advantage
For example, I'm designing a drinking horn that helps against alcohol, drinking contests; and poison in general.
Getting to count your Constitution as 19 when saving?
Or getting proficiency bonus on the roll?
Or advantage on the roll?
Which is the best design? In that it is helpful to many characters, useless to few, and broken to none?
One option is worthless if your Con is 20. This I feel to be instinctively okay.
But proficiency also seems like a natural choice. Too bad it's worthless to classes already proficient in Con saves.
Advantage is powerful, but perhaps mechanically inappropriate?
I haven't scoured the DMG for items. Feel free to point out any that answers my problem
