D&D 5E eldritch knight multiclass

I would go level 1 wizard. Starting off at level 1 sucks, I hope your game doesn't. Then multi to fighter, go to level 3 fighter, and take Eldritch knight. At level 5 (being a 1/3 wizard fighter) take your 2nd level of wizard. Then power through 3 more levels of fighter (2/6 wizard/fighter gives you a great point... I just wish there were prestige classes. From that point I would go just wizard.

end game (well to be honest I consider 13th level end game most times but I'll pretend I play to 20) would be 14/6 witch is a 17th level caster.


it seems the most playable throught the levels though... I did watch a really great multi class at the early point in the game when a friend played a Bard (valor) 7/Paladin 4 that played like the best fighter/mage I've seen in years...

Could you pretty please with sugar on top open up the build of bard/paladin? I am very interested. :)
 

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Could you pretty please with sugar on top open up the build of bard/paladin? I am very interested. :)

Paladin (Vengance) 6, Bard (Lore) 11, Fighter (EK) 3.

Defences: Cha to saves. Heavy armor. Cutting words. Spells: Mirror image, shield, counter spell - 7th level spells known, 8th level slots.

Offence: Extra attack. Action surge. Two Fighting styles. Divine Smite (8th level slots). Spells: Hunters mark, Haste, Elemental weapon, smite spells. Tons of Save or suck.

Utility: 6+background+race skills known (total of 9 if human) and 3-5 tools/ instruments. Go criminal for thieves tools. Expertise in two of your skills. Half prof to the rest. Second wind. 6th level spells (invisibility, fly).

Party Buff: Song of rest. Cutting words. Bardic inspiration. Lay on hands. Paladin auras. 6th level spells.

Dump Str, Max Dex. Go variant human (Dex/ Cha), take TWF and defence fighting style, and Warcaster and TWM feats.

2 x Rapier + Extra attack + Elemental weapon + Action surge + TWF + Divine smite nova: 5 x attacks (6d8+3d4+8) w extra attack on Crit. All at advantage with Channel divinity.

+8 initiative. AC 19 base with studded leather (24 w shield spell as reaction)
 


Paladin (Vengance) 6, Bard (Lore) 11, Fighter (EK) 3.

Defences: Cha to saves. Heavy armor. Cutting words. Spells: Mirror image, shield, counter spell - 7th level spells known, 8th level slots.

Offence: Extra attack. Action surge. Two Fighting styles. Divine Smite (8th level slots). Spells: Hunters mark, Haste, Elemental weapon, smite spells. Tons of Save or suck.

That's not right. You don't get Haste or Elemental Weapon until Paladin 9, unless you steal them as bard spells using Magical Secrets.

Micro-optimization: I don't see what Eldritch Knight 3 is buying you actually. If you're determined to have Action Surge and Second Wind, you could swap it for Fighter 2/Wizard 1 and get the same number of spell slots, 2 fewer HP, and full access to all 1st level wizard spells including rituals (plus Arcane Recovery, although at that point who cares).
 

Nope. No way to do that without "full caster 13." Although it looks like you corrected that later in your post, so probably a typo.
Half of paladin levels become 3, and he has 11 levels of bard = 14 total caster levels.
Eldritch knight 3 pumps that up to 15 getting 8th level slots.

Am i wrong?
 

Half of paladin levels become 3, and he has 11 levels of bard = 14 total caster levels.
Eldritch knight 3 pumps that up to 15 getting 8th level slots.

Am i wrong?

8th level slots, but only 6th level bard spells known. We're discussing the latter. For example, he can't know Dominate Monster even though he can learn and cast Dominate Person VIII.

A genuine 8th level spell will usually be better than an overcast 6th level spell.
 

That's not right. You don't get Haste or Elemental Weapon until Paladin 9, unless you steal them as bard spells using Magical Secrets.

That's what Bard 6 is for.

Micro-optimization: I don't see what Eldritch Knight 3 is buying you actually. If you're determined to have Action Surge and Second Wind, you could swap it for Fighter 2/Wizard 1 and get the same number of spell slots, 2 fewer HP, and full access to all 1st level wizard spells including rituals (plus Arcane Recovery, although at that point who cares).

Less MAD. Can dump Int to 11 instead of needing a 13 to MC into Wizard. I can get every 1st level spell I want with EK anyway. Plus the bigger HD.

If you want Nova damage, a Great-axe wielding Half Orc Paladin 6/ Assasin 3/ Fighter 3/ Sorcerer 8 with GWM works better.

With haste cast, and attacking a fiend or undead from hiding it spams (6) attacks, total damage on hits being 18d12 (reroll 1's and 2's) plus 90 plus 8d8 slashing damage plus 72d8 radiant damage.

Thats around 600 damage on average. Gets up to around 1000 max.

It gets a lot higher with buddies to buff you with Elemental weapon, Enlarge and Haste, and letting you cast Hunters Mark pre battle; around the 700 average, 1500 odd maximum.
 

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