iserith
Magic Wordsmith
Some systems are just designed to be slow. If it gives more choices, more options, more reactions and interactions and more hit points then it is going to take more time.
I take the stance that the oft mentioned "analysis paralysis" is a bunch of hooey. It's a choice to be indecisive. It's also a choice to always resolve a situation by grinding hit points down to 0. We don't have to choose to be or do these things.