Psikerlord#
Explorer
I feel like there are less of these in 5e than 4e. I would probably deal with these on a case by case basis, and probably in the players' benefit. I think I'll probably just rule that characters doing things like death saves come last in the initiative (meaning that you have an opportunity to attempt to heal a character back up before they waste their turn on a death save.)
For me, the whole point is declaring actions before-hand. The speed factor is just part of the package as presented by the DMG, and I'm giving it a shot for now. The goal is to introduce a little more uncertainty into combat, where character actions are taken without exact knowledge of what is happening at the same time during the round. My hope (and what I've read elsewhere with people who've tried it) is that it also tends to make player decision-making a little faster in combat, because there is less possibility to construct "the perfect move."
Ah yes ok I see you're hoping to speed things up as well as add more uncertainty. Fair enough.